2025/06/10 afternoon update

Fixed incorrect action for Sublime Chord songs.
Hopefully fixed Factotum Inspiration not accumulating after logging back in.
Hopefully fixed Archmage SLA ability from grabbing wrong spell level for spell radials.
Bluesteel Bracer script now add itself and not Bloodwar Bracers.
Fixed Pearl of Black Doubt as good as NWN will allow.
Fixed Diamond Dragon level up blocker.
This commit is contained in:
Jaysyn904
2025-06-10 17:38:59 -04:00
parent 2926d346ac
commit b5d31c0297
11 changed files with 349 additions and 117 deletions

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@@ -32494,9 +32494,8 @@ Spell Resistance: Yes
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack,.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. Multiple magical effects that increase size do not stack.
Enlarge person counters and dispels reduce person.
Enlarge person can be made permanent with a permanency spell.
@@ -32520,10 +32519,8 @@ Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.
A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed.
All equipment worn or carried by a creature is similarly reduced by the spell.
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that reduce size do not stack.
A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. Multiple magical effects that reduce size do not stack.
Reduce person counters and dispels enlarge person.
Reduce person can be made permanent with a permanency spell.
@@ -73239,8 +73236,7 @@ Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee wea
<entry id="80004" lang="en" sex="m">23 Damage</entry>
<entry id="80005" lang="en" sex="m">+23</entry>
<entry id="80006" lang="en" sex="m">24 Damage</entry>
<entry id="80007" lang="en" sex="m">+24
</entry>
<entry id="80007" lang="en" sex="m">+24</entry>
<entry id="80008" lang="en" sex="m">25 Damage</entry>
<entry id="80009" lang="en" sex="m">+25</entry>
<entry id="80010" lang="en" sex="m">26 Damage</entry>
@@ -75340,4 +75336,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Wis 13+
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
</tlk>
</tlk>