2025/06/22 Update
Fixed Vow of Poverty. Fixed Vow of Poverty bonus feats not being restored onClientEnter. Added PRC option for spontaneous casters unlearning spells (@Rakiov) Gloura was double dipping caster level. Added NUI levelup spellpicker for most AMS classes (@Rakiov) Tweaked Tactical Insight. Updated ToB maneuver TLK entries to display correct prerequisites.
This commit is contained in:
@@ -10,10 +10,8 @@
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//:: Created By: Rakiov
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//:: Created On: 24.05.2005
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//:://////////////////////////////////////////////
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#include "inc_newspellbook"
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#include "psi_inc_psifunc"
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#include "inc_lookups"
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#include "prc_nui_consts"
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#include "prc_nui_com_inc"
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//
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// GetSpellListForCircle
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@@ -43,69 +41,6 @@ json GetSpellListForCircle(object oPlayer, int nClass, int circle);
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//
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json GetSupportedNUISpellbookClasses(object oPlayer);
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//
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// GetCurrentSpellLevel
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// Gets the current spell level the class can achieve at the current
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// caster level (ranging from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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// nLevel:int the caster level
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//
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// Returns:
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// int the circle the class can achieve currently
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//
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int GetCurrentSpellLevel(int nClass, int nLevel);
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//
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// GetMaxSpellLevel
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// Gets the highest possible circle the class can achieve (from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the highest circle that can be achieved
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//
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int GetMaxSpellLevel(int nClass);
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//
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// GetMinSpellLevel
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// Gets the lowest possible circle the class can achieve (from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the lowest circle that can be achieved
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//
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int GetMinSpellLevel(int nClass);
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//
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// GetHighestLevelPossibleInClass
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// Given a class Id this will determine what the max level of a class can be
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// achieved
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the highest possible level the class can achieve
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//
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int GetHighestLevelPossibleInClass(int nClass);
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//
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// GetClassSpellbookFile
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// Gets the class 2da spellbook/ability for the given class Id
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//
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// Arguments:
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// nClass:int the classID
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//
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// Returns:
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// string the 2da file name for the spell/abilities of the ClassID
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//
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string GetClassSpellbookFile(int nClass);
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//
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// IsSpellKnown
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// Returns whether the player with the given class, spell file, and spellbook id
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@@ -234,23 +169,6 @@ json GetMetaMysteryFeatList();
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//
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int GetTrueClassIfRHD(object oPlayer, int nClass);
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//
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// GetBinderSpellToFeatDictionary
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// Sets up the Binder Spell Dictionary that is used to match a binder's vestige
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// to their feat. This is constructed based off the binder's known location of
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// their feat and spell ranges in the base 2das respectivly. After constructing
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// this it will be saved to the player locally as a cached result since we do
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// not need to call this again.
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//
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// Argument:
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// oPlayer:object the player
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//
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// Returns:
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// json:Dictionary<String,Int> a dictionary of mapping between the SpellID
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// and the FeatID of a vestige ability
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//
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json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF);
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//
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// ShouldAddSpell
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// Given a spellId and a class, determines if the spell should be added to the
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@@ -318,6 +236,18 @@ json GetInvokerEssenceSpellList(int nClass, object oPlayer=OBJECT_SELF);
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//
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int JsonArrayContainsInt(json list, int item);
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//
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// IsSpellbookNUIOpen
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// Checks to see if the Spellbook NUI is open on a given player.
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//
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// Arguments:
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// oPC:object the player
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//
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// Returns:
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// int:Boolean TRUE if window is open, FALSE otherwise
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//
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int IsSpellbookNUIOpen(object oPC);
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json GetSpellListForCircle(object oPlayer, int nClass, int circle)
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{
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json retValue = JsonArray();
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@@ -397,86 +327,6 @@ int ShouldAddSpell(int nClass, int spellId, object oPlayer=OBJECT_SELF)
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return TRUE;
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}
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json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF)
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{
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// a dictionary of <SpellID, FeatID>
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json binderDict = GetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR);
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// if this hasn't been created, create it now.
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if (binderDict == JsonNull())
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binderDict = JsonObject();
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else
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return binderDict;
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// the starting row for binder spells
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int spellIndex = 19070;
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// the starting row for binder feats
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int featIndex = 9030;
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//the end of the binder spells/feats
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while (spellIndex <= 19156 && featIndex <= 9104)
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{
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// get the SpellID tied to the feat
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int spellID = StringToInt(Get2DACache("feat", "SPELLID", featIndex));
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// if the spellID matches the current index, then this is the spell
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// attached to the feat
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if (spellID == spellIndex)
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{
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binderDict = JsonObjectSet(binderDict, IntToString(spellID), JsonInt(featIndex));
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// move to next spell/feat
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featIndex++;
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spellIndex++;
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}
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// else we have reached a subdial spell
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else
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{
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// loop through until we reach back at spellID
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while (spellIndex < spellID)
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{
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int masterSpell = StringToInt(Get2DACache("spells", "Master", spellIndex));
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// add the sub radial to the dict, tied to the master's FeatID
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int featId = JsonGetInt(JsonObjectGet(binderDict, IntToString(masterSpell)));
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binderDict = JsonObjectSet(binderDict, IntToString(spellIndex), JsonInt(featId));
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spellIndex++;
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}
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// some feats overlap the same FeatID, can cause this to get stuck.
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// if it happens then move on
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if (spellIndex > spellID)
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featIndex++;
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}
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}
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// cache the result
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SetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR, binderDict);
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return binderDict;
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}
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string GetClassSpellbookFile(int nClass)
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{
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string sFile;
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// Spontaneous casters use a specific file name structure
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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sFile = GetFileForClass(nClass);
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}
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// everyone else uses this structure
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else
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{
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sFile = GetAMSDefinitionFileName(nClass);
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if (nClass == CLASS_TYPE_BINDER)
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{
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sFile = "vestiges";
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}
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}
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return sFile;
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}
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json GetSupportedNUISpellbookClasses(object oPlayer)
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{
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json retValue = JsonArray();
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@@ -526,167 +376,6 @@ int IsSpellKnown(object oPlayer, int nClass, int spellId)
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return FALSE;
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}
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int GetCurrentSpellLevel(int nClass, int nLevel)
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{
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int currentLevel = nLevel;
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// ToB doesn't have a concept of spell levels, but still match up to it
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if(nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_SHADOWCASTER)
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{
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return 9;
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}
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// Binders don't really have a concept of spell level
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if (nClass == CLASS_TYPE_BINDER
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN) // they can only reach 1st circle
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return 1;
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//Shadowsmith has no concept of spell levels
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if (nClass == CLASS_TYPE_SHADOWSMITH)
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return 2;
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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return 4;
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// Spont casters have their own function
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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int maxLevel = GetMaxSpellLevelForCasterLevel(nClass, currentLevel);
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return maxLevel;
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}
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else
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{
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// everyone else uses this
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string spellLevel2da = GetAMSKnownFileName(nClass);
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currentLevel = nLevel - 1; // Level is 1 off of the row in the 2da
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND)
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currentLevel = GetManifesterLevel(OBJECT_SELF, nClass, TRUE) - 1;
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int totalLevel = Get2DARowCount(spellLevel2da);
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// in case we somehow go over bounds just don't :)
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if (currentLevel >= totalLevel)
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currentLevel = totalLevel - 1;
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//Psionics have MaxPowerLevel as their column name
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string columnName = "MaxPowerLevel";
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//Invokers have MaxInvocationLevel
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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columnName = "MaxInvocationLevel";
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// Truenamers have 3 sets of utterances, ranging from 1-6, EvolvingMind covers the entire range
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if (nClass == CLASS_TYPE_TRUENAMER)
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{
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columnName = "EvolvingMind";
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spellLevel2da = "cls_true_maxlvl"; //has a different 2da we want to look at
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}
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if (nClass == CLASS_TYPE_BINDER)
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{
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columnName = "VestigeLvl";
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spellLevel2da = "cls_bind_binder";
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}
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// ToB doesn't have a concept of this, but we don't care.
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int maxLevel = StringToInt(Get2DACache(spellLevel2da, columnName, currentLevel));
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return maxLevel;
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}
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}
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int GetMinSpellLevel(int nClass)
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{
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// again sponts have their own function
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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return GetMinSpellLevelForCasterLevel(nClass, GetHighestLevelPossibleInClass(nClass));
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}
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else
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{
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND
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|| nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN
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|| nClass == CLASS_TYPE_SHADOWCASTER
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|| nClass == CLASS_TYPE_SHADOWSMITH
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|| nClass == CLASS_TYPE_BINDER)
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return 1;
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return GetCurrentSpellLevel(nClass, 1);
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}
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}
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int GetMaxSpellLevel(int nClass)
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{
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if (nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSION)
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return 9;
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if (nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_WARMIND)
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return 5;
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if (nClass == CLASS_TYPE_PSYWAR)
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return 6;
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return GetCurrentSpellLevel(nClass, GetHighestLevelPossibleInClass(nClass));
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}
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int GetHighestLevelPossibleInClass(int nClass)
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{
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string sFile;
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//sponts have their spells in the classes.2da
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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sFile = Get2DACache("classes", "SpellGainTable", nClass);
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}
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else
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{
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// everyone else uses this
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sFile = GetAMSKnownFileName(nClass);
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if (nClass == CLASS_TYPE_TRUENAMER)
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{
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sFile = "cls_true_maxlvl"; //has a different 2da we want to look at
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}
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if (nClass == CLASS_TYPE_BINDER)
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{
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sFile = "cls_bind_binder";
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}
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}
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return Get2DARowCount(sFile);
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}
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int IsClassAllowedToUseNUISpellbook(object oPlayer, int nClass)
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{
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// This controls who can use the Spellbook NUI, if for some reason you don't
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@@ -1145,4 +834,15 @@ int JsonArrayContainsInt(json list, int item)
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}
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return FALSE;
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}
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}
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int IsSpellbookNUIOpen(object oPC)
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{
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int nPreviousToken = NuiFindWindow(oPC, PRC_SPELLBOOK_NUI_WINDOW_ID);
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if (nPreviousToken != 0)
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{
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return TRUE;
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}
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return FALSE;
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}
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