2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
@@ -43,279 +43,279 @@ void main()
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case SPELL_SUMMON_NATURES_ALLY_1_DIREBADGER:
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{
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sSummon = "nw_s_badgerdire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_DIRERAT:
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{
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sSummon = "prc_s_direrat001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_DOG:
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{
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sSummon = "prc_s_dog001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_HAWK:
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{
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sSummon = "prc_s_hawk001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_TINY_VIPER:
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{
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sSummon = "prc_s_tnviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 2
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case SPELL_SUMMON_NATURES_ALLY_2_DIREBOAR:
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{
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sSummon = "nw_s_boardire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_COOSHEE:
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{
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sSummon = "prc_s_cooshee001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_WOLF:
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{
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sSummon = "prc_s_wolf001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_SMALL_VIPER:
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{
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sSummon = "prc_s_smviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_BLACKBEAR:
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{
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sSummon = "prc_s_blkbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 3
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case SPELL_SUMMON_NATURES_ALLY_3_BROWNBEAR:
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{
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sSummon = "prc_s_brnbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_DIREWOLK:
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{
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sSummon = "nw_s_wolfdire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_LARGE_VIPER:
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{
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sSummon = "prc_s_lgviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_LEOPARD:
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{
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sSummon = "prc_s_leopard001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_SATYR:
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{
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sSummon = "prc_s_satyr001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 4
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case SPELL_SUMMON_NATURES_ALLY_4_LION:
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{
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sSummon = "prc_s_lion001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_POLAR_BEAR:
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{
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sSummon = "prc_s_plrbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_DIRE_SPIDER:
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{
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sSummon = "nw_s_spiddire";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_HUGE_VIPER:
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{
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sSummon = "prc_s_hgviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_WEREBOAR:
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{
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sSummon = "prc_s_wrboar001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 5
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case SPELL_SUMMON_NATURES_ALLY_5_MED_AIR:
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{
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sSummon = "x1_s_airsmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_EARTH:
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{
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sSummon = "x1_s_earthsmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_FIRE:
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{
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sSummon = "x1_s_firesmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_WATER:
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{
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sSummon = "x1_s_watersmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_DIRE_BEAR:
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{
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sSummon = "nw_s_beardire";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 6
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case SPELL_SUMMON_NATURES_ALLY_6_LG_AIR:
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{
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sSummon = "prc_s_airlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_EARTH:
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{
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sSummon = "prc_s_earthlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_FIRE:
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{
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sSummon = "prc_s_firelarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_WATER:
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{
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sSummon = "prc_s_waterlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_DIRETIGER:
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{
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sSummon = "nw_s_diretiger";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 7
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case SPELL_SUMMON_NATURES_ALLY_7_BULETTE:
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{
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sSummon = "prc_s_bueltte001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_INVSTALKER:
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{
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sSummon = "prc_s_invstlk001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_PIXIE:
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{
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sSummon = "prc_s_pixie001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_GORGON:
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{
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sSummon = "prc_s_gorgon001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_MANTICORE:
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{
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sSummon = "prc_s_mntcore001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 8
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case SPELL_SUMMON_NATURES_ALLY_8_GR_AIR:
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{
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sSummon = "nw_s_airgreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_EARTH:
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{
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sSummon = "nw_s_earthgreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_FIRE:
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{
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sSummon = "nw_s_firegreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_WATER:
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{
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sSummon = "nw_s_watergreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_NYMPH:
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{
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sSummon = "prc_s_nymph001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
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}
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//:: Summon Nature's Ally 9
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_AIR:
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{
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sSummon = "nw_s_airelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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break;
|
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}
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_EARTH:
|
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{
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sSummon = "nw_s_earthelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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||||
break;
|
||||
}
|
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_FIRE:
|
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{
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sSummon = "nw_s_fireelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
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||||
break;
|
||||
}
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_WATER:
|
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{
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sSummon = "nw_s_waterelder";
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||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
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nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case SPELL_SUMMON_NATURES_ALLY_9_ARANEA:
|
||||
{
|
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sSummon = "prc_s_aranea001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -346,31 +346,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "nw_s_badgerdire";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "prc_s_direrat001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "prc_s_dog001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_hawk001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_tnviper001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -384,31 +384,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "nw_s_boardire";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "prc_s_cooshee001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "prc_s_wolf001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_smviper001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_blkbear001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -422,31 +422,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "prc_s_brnbear001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "nw_s_wolfdire";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "prc_s_lgviper001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_leopard001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_satyr001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -460,31 +460,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "prc_s_lion001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "prc_s_plrbear001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "nw_s_spiddire";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_hgviper001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_wrboar001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -498,31 +498,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "x1_s_airsmall";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "x1_s_earthsmall";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "x1_s_firesmall";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "x1_s_watersmall";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "nw_s_beardire";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -536,31 +536,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "prc_s_airlarge";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "prc_s_earthlarge";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "prc_s_firelarge";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_waterlarge";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "nw_s_diretiger";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -574,31 +574,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "prc_s_bueltte001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "prc_s_invstlk001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "prc_s_pixie001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "prc_s_gorgon001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_mntcore001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -612,31 +612,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "nw_s_airgreat";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "nw_s_earthgreat";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "nw_s_firegreat";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "nw_s_watergreat";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_nymph001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -650,31 +650,31 @@ void main()
|
||||
case 1:
|
||||
{
|
||||
sSummon = "nw_s_airelder";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
sSummon = "nw_s_earthelder";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
sSummon = "nw_s_fireelder";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
sSummon = "nw_s_waterelder";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
sSummon = "prc_s_aranea001";
|
||||
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||||
nVFX = VFX_FNF_SUMMON_NATURES_ALLY_1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user