2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
@@ -74,7 +74,7 @@ void EpicSwarmOfArrows(object oAttacker)
|
||||
|
||||
// Perform a single attack using full base attack bonus
|
||||
int iBAB = GetBaseAttackBonus(oAttacker);
|
||||
PerformAttack(
|
||||
DelayCommand(0.0, PerformAttack(
|
||||
oTarget,
|
||||
oAttacker,
|
||||
EffectVisualEffect(VFX_IMP_PDK_GENERIC_HEAD_HIT),
|
||||
@@ -83,7 +83,7 @@ void EpicSwarmOfArrows(object oAttacker)
|
||||
0,
|
||||
DAMAGE_TYPE_PIERCING,
|
||||
"*Swarm of Arrows Hit!*",
|
||||
"*Swarm of Arrows Miss*");
|
||||
"*Swarm of Arrows Miss*"));
|
||||
}
|
||||
}
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lAttacker, TRUE, OBJECT_TYPE_CREATURE);
|
||||
|
Reference in New Issue
Block a user