2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
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@@ -168,7 +168,13 @@ void AddDomainFeat(object oPC, object oSkin, int bFuncs)
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eBonusFeat = EffectBonusFeat(FEAT_EXTRA_TURNING);
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eBonusFeat = SupernaturalEffect(eBonusFeat);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonusFeat, oPC);
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}
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}
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if (GetHasFeat(FEAT_DOMAIN_POWER_RUNE, oPC))
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{
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eBonusFeat = EffectBonusFeat(FEAT_SCRIBE_SCROLL);
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eBonusFeat = SupernaturalEffect(eBonusFeat);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonusFeat, oPC);
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}
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if (GetHasFeat(FEAT_DOMAIN_POWER_DOMINATION, oPC))
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{
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eBonusFeat = EffectBonusFeat(FEAT_SPELL_FOCUS_ENCHANTMENT);
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