2025/08/15 Update

Added Verdant Lord PrC.
Added Create Infusion feat & crafting system.
Added Magical Artisan: Create Infusion feat.
Added Plant Defiance feat.
Added Plant Control feat.
Added Control Plants spell.
Added Forestfold spell.
Added Immunity from Elements spell.
Added Creeping Cold & Greater Creeping Cold spells.
Added Adrenaline Surge spell.
Added Mundane & Infused Herb baseitem types.
Added Mundane & Enchanted Scepter baseitem types.
Added EffectGazeImmunity() effect.
Added Botanical material type.
Created json library for summoning support.
Updated Plant Domain spells.
Fixed bug w/ Regen Circle.
Fixed weapon size bug with Enlarge & Reduce Person.
Fixed TMI bug in Swarm of Arrows (hopefully)
Fixed Blood in the Water.
Fixed Iron Soul / Master of Nine prereq bug.
Fixed Happo Zanshin to work more like PnP.
Fixed targeting bug w/ Ultrablast.
Fixed Ubiquitous Vision.
Fixed Magic Staves for small creatures.
Gave the summoned "treant" from Treebrother a Barkskin vfx.
Radial spells can now be scribed w/ Scribe Scroll.
Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
Jaysyn904
2025-08-15 13:42:37 -04:00
parent dd67019103
commit 9c7b452b9a
3518 changed files with 50047 additions and 45886 deletions

View File

@@ -144,6 +144,8 @@ int PRCGetUserSpecificSpellScriptFinished();
#include "pnp_shft_main"
#include "inc_dynconv"
#include "inc_npc"
#include "inc_infusion"
#include "prc_add_spell_dc"
int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
@@ -199,8 +201,6 @@ int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel
return TRUE;
}
int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
{
if(nCastingClass != CLASS_TYPE_DRUID)
@@ -217,14 +217,14 @@ int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpell
{
case 0: return TRUE;
case 1: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_1; break;
case 2: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_2; break;
case 2: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_2; break;
case 3: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_3; break;
case 4: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_4; break;
case 4: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_4; break;
case 5: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_5; break;
case 6: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_6; break;
case 7: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_7; break;
case 6: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_6; break;
case 7: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_7; break;
case 8: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_8; break;
case 9: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_9; break;
case 9: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_9; break;
}
//:: All SNA spells are subradial spells
@@ -1001,7 +1001,8 @@ int ShifterCasting(object oCaster, object oSpellCastItem, int nSpellLevel, int n
{
// Potion drinking is not restricted
if(GetBaseItemType(oSpellCastItem) == BASE_ITEM_ENCHANTED_POTION
|| GetBaseItemType(oSpellCastItem) == BASE_ITEM_POTIONS)
|| GetBaseItemType(oSpellCastItem) == BASE_ITEM_POTIONS
|| GetBaseItemType(oSpellCastItem) == BASE_ITEM_INFUSED_HERB)
return TRUE;
//OnHit properties on equipped items not restricted
@@ -3346,6 +3347,28 @@ int X2PreSpellCastCode2()
X2BreakConcentrationSpells();
//---------------------------------------------------------------------------
// Herbal Infusion Use check
//---------------------------------------------------------------------------
if(nContinue && (GetBaseItemType(oSpellCastItem) == BASE_ITEM_INFUSED_HERB))
{
int bIsSubradial = GetIsSubradialSpell(nSpellID);
if(bIsSubradial)
{
nSpellID = GetMasterSpellFromSubradial(nSpellID);
}
int nItemCL = GetCastSpellCasterLevelFromItem(oSpellCastItem, nSpellID);
if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Item Spellcaster Level: "+IntToString(nItemCL)+".");
if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Herbal Infusion Found");
if(!DoInfusionUseChecks(oCaster, oSpellCastItem, nSpellID))
{
ApplyInfusionPoison(oCaster, nItemCL);
nContinue = FALSE;
}
}
//---------------------------------------------------------------------------
// No casting while using expertise
//---------------------------------------------------------------------------
if(nContinue)