2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
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@@ -299,6 +299,7 @@ int SpellfireDrainItem(object oPC, object oItem, int bCharged = TRUE, int bSingl
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{
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if((nBase == BASE_ITEM_POTIONS) ||
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(nBase == BASE_ITEM_INFUSED_HERB) ||
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(nBase == BASE_ITEM_SCROLL) ||
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(nBase == BASE_ITEM_SPELLSCROLL) ||
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(nBase == BASE_ITEM_BLANK_POTION) ||
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@@ -382,6 +383,7 @@ void SpellfireDrain(object oPC, object oTarget, int bCharged = TRUE, int bExempt
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if(GetPRCSwitch(PRC_SPELLFIRE_DISALLOW_DRAIN_SCROLL_POTION) &&
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((nBase == BASE_ITEM_POTIONS) ||
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(nBase == BASE_ITEM_SCROLL) ||
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(nBase == BASE_ITEM_INFUSED_HERB) ||
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(nBase == BASE_ITEM_BLANK_POTION) ||
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(nBase == BASE_ITEM_BLANK_SCROLL)
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)
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@@ -525,3 +527,4 @@ void SpellfireCrown(object oPC)
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}
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}
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//:: void main() {}
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