2025/08/15 Update

Added Verdant Lord PrC.
Added Create Infusion feat & crafting system.
Added Magical Artisan: Create Infusion feat.
Added Plant Defiance feat.
Added Plant Control feat.
Added Control Plants spell.
Added Forestfold spell.
Added Immunity from Elements spell.
Added Creeping Cold & Greater Creeping Cold spells.
Added Adrenaline Surge spell.
Added Mundane & Infused Herb baseitem types.
Added Mundane & Enchanted Scepter baseitem types.
Added EffectGazeImmunity() effect.
Added Botanical material type.
Created json library for summoning support.
Updated Plant Domain spells.
Fixed bug w/ Regen Circle.
Fixed weapon size bug with Enlarge & Reduce Person.
Fixed TMI bug in Swarm of Arrows (hopefully)
Fixed Blood in the Water.
Fixed Iron Soul / Master of Nine prereq bug.
Fixed Happo Zanshin to work more like PnP.
Fixed targeting bug w/ Ultrablast.
Fixed Ubiquitous Vision.
Fixed Magic Staves for small creatures.
Gave the summoned "treant" from Treebrother a Barkskin vfx.
Radial spells can now be scribed w/ Scribe Scroll.
Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
Jaysyn904
2025-08-15 13:42:37 -04:00
parent dd67019103
commit 9c7b452b9a
3518 changed files with 50047 additions and 45886 deletions

View File

@@ -180,6 +180,20 @@ int GetIsTurnOrRebuke(object oTarget, int nTurnType, int nTargetRace)
break;
}
case SPELL_PLANT_DEFIANCE:
{
if(nTargetRace == RACIAL_TYPE_PLANT)
nReturn = ACTION_TURN;
break;
}
case SPELL_PLANT_CONTROL:
{
if(nTargetRace == RACIAL_TYPE_PLANT)
nReturn = ACTION_REBUKE;
break;
}
case SPELL_TURN_PLANT:
{
// Plant domain rebukes or commands plants
@@ -372,6 +386,13 @@ int GetTurningClassLevel(object oCaster = OBJECT_SELF, int nTurnType = SPELL_TUR
if (nTurnType == SPELL_OPPORTUNISTIC_PIETY_TURN)
return GetLevelByClass(CLASS_TYPE_FACTOTUM, oCaster);
if (nTurnType == SPELL_PLANT_DEFIANCE || nTurnType == SPELL_PLANT_CONTROL)
{
int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster);
return nDivineLvl;
}
//Baelnorn & Archlich adds all class levels.
if(GetLevelByClass(CLASS_TYPE_BAELNORN, oCaster) || GetHasFeat(FEAT_TEMPLATE_ARCHLICH_MARKER, oCaster)) //:: Archlich