2025/07/31 Update
Reverted Luminous Armor. Updated NUI spellcast menu (@Alhooness). Fixed Inlindl School. Tweaked prc_2da_cache creature. Fixed Celebrant of Sharess spellcasting. Found a few more functions to remove Assassin from. Added GetTotalShieldACBonus(). Made magic staves medium weapons again, so that small creatures can use them. Added feat constants for Charge & Grapple. Devil's Eye should be Extendable. Setup talents for Combat maneuvers. Updated PRC8 manual.
This commit is contained in:
@@ -242,7 +242,7 @@ void SetupLookupStage(object oMod, int n)
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case 11: SetLkupStage(n, oMod, CLASS_TYPE_DRAGON_SHAMAN, "cls_inv_drgshm"); break;
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case 12: SetLkupStage(n, oMod, CLASS_TYPE_WARLOCK, "cls_inv_warlok"); break;
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case 13: SetLkupStage(n, oMod, CLASS_TYPE_ARCHIVIST, "cls_spell_archv"); break;
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case 14: SetLkupStage(n, oMod, CLASS_TYPE_ASSASSIN, "cls_spell_asasin"); break;
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//case 14: SetLkupStage(n, oMod, CLASS_TYPE_ASSASSIN, "cls_spell_asasin"); break;
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case 15: SetLkupStage(n, oMod, CLASS_TYPE_BARD, "cls_spell_bard"); break;
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case 16: SetLkupStage(n, oMod, CLASS_TYPE_BEGUILER, "cls_spell_beguil"); break;
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case 17: SetLkupStage(n, oMod, CLASS_TYPE_DREAD_NECROMANCER, "cls_spell_dnecro"); break;
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@@ -528,7 +528,7 @@ int SpellToSpellbookID(int nSpell)
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int nOutSpellID = GetLocalInt(oWP, /*"PRC_GetRowFromSpellID_" + */IntToString(nSpell));
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if(nOutSpellID == 0)
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nOutSpellID = -1;
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//if(DEBUG) DoDebug("SpellToSpellbookID(" + IntToString(nSpell) + ", " + sFile + ") = " + IntToString(nOutSpellID));
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if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: (nSpell: " + IntToString(nSpell) + ") = nOutSpellID: " + IntToString(nOutSpellID));
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return nOutSpellID;
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}
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@@ -559,7 +559,7 @@ int bKnowsAllClassSpells(int nClass)
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{
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//case CLASS_TYPE_WIZARD:
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case CLASS_TYPE_ARCHIVIST:
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case CLASS_TYPE_ASSASSIN:
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//case CLASS_TYPE_ASSASSIN:
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case CLASS_TYPE_BARD:
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case CLASS_TYPE_CELEBRANT_SHARESS:
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case CLASS_TYPE_CULTIST_SHATTERED_PEAK:
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@@ -850,7 +850,7 @@ void SetupSpells(object oPC, int nClass)
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int nAbility = GetAbilityScoreForClass(nClass, oPC);
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int nSpellbookType = GetSpellbookTypeForClass(nClass);
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if(DEBUG) DoDebug("SetupSpells\n"
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if(DEBUG) DoDebug("SetupSpells()\n"
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+ "nClass = " + IntToString(nClass) + "\n"
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+ "nSpellslotLevel = " + IntToString(nLevel) + "\n"
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+ "nAbility = " + IntToString(nAbility) + "\n"
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@@ -1178,7 +1178,7 @@ void CastSpontaneousSpell(int nClass, int bInstantSpell = FALSE)
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else if(GetLocalInt(OBJECT_SELF, "PRC_metamagic_state") == 1)
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SetLocalInt(OBJECT_SELF, "MetamagicFeatAdjust", 0);
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}
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if (DEBUG) DoDebug("CastSpontaneousSpell(): nSpellLevel is: "+IntToString(nSpellLevel)+".");
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CheckSpontSlots(nClass, nSpellID, nSpellLevel);
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if(GetLocalInt(OBJECT_SELF, "NSB_Cast"))
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ActionDoCommand(CheckSpontSlots(nClass, nSpellID, nSpellLevel, TRUE));
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@@ -1330,6 +1330,8 @@ void NewSpellbookSpell(int nClass, int nSpellbookType, int nMetamagic = METAMAGI
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string sFile = GetFileForClass(nClass);
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int nSpellLevel = StringToInt(Get2DACache(sFile, "Level", nSpellbookID));
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if (DEBUG) DoDebug("inc_newspellbook >> NewSpellbookSpell(): nSpellbookType is: "+IntToString(nSpellbookType)+".");
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// Make sure the caster has uses of this spell remaining
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// 2009-9-20: Add metamagic feat abilities. -N-S
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@@ -1371,13 +1373,14 @@ void NewSpellbookSpell(int nClass, int nSpellbookType, int nMetamagic = METAMAGI
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else if(nSpellLevel > 9)//now test the spell level
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{
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nMetamagic = METAMAGIC_NONE;
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ActionDoCommand(SendMessageToPC(oPC, "Modified spell level is to high! Casting spell without metamagic"));
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ActionDoCommand(SendMessageToPC(oPC, "Modified spell level is too high! Casting spell without metamagic"));
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nSpellLevel = nSpellSlotLevel;
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}
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else if(GetLocalInt(oPC, "PRC_metamagic_state") == 1)
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SetLocalInt(oPC, "MetamagicFeatAdjust", 0);
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}
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if (DEBUG) DoDebug("inc_newspellbook >> NewSpellbookSpell(): nSpellLevel is: "+IntToString(nSpellLevel)+".");
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CheckSpontSlots(nClass, nSpellID, nSpellLevel);
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if(GetLocalInt(oPC, "NSB_Cast"))
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ActionDoCommand(CheckSpontSlots(nClass, nSpellID, nSpellLevel, TRUE));
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@@ -1460,7 +1463,7 @@ void CheckPrepSlots(int nClass, int nSpellID, int nSpellbookID, int bIsAction =
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{
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DeleteLocalInt(OBJECT_SELF, "NSB_Cast");
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int nCount = persistant_array_get_int(OBJECT_SELF, "NewSpellbookMem_" + IntToString(nClass), nSpellbookID);
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if(DEBUG) DoDebug("NewSpellbookSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(nSpellbookID) + "] = " + IntToString(nCount));
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if(DEBUG) DoDebug("NewSpellbookSpell >> CheckPrepSlots: NewSpellbookMem_" + IntToString(nClass) + "[SpellbookID: " + IntToString(nSpellbookID) + "] = " + IntToString(nCount));
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if(nCount < 1)
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{
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string sSpellName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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@@ -1486,7 +1489,7 @@ void CheckSpontSlots(int nClass, int nSpellID, int nSpellSlotLevel, int bIsActio
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{
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DeleteLocalInt(OBJECT_SELF, "NSB_Cast");
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int nCount = persistant_array_get_int(OBJECT_SELF, "NewSpellbookMem_" + IntToString(nClass), nSpellSlotLevel);
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if(DEBUG) DoDebug("NewSpellbookSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(nSpellSlotLevel) + "] = " + IntToString(nCount));
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if(DEBUG) DoDebug("NewSpellbookSpell >> CheckSpontSlots: NewSpellbookMem_" + IntToString(nClass) + "[SpellSlotLevel: " + IntToString(nSpellSlotLevel) + "] = " + IntToString(nCount));
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if(nCount < 1)
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{
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// "You have no castings of spells of level " + IntToString(nSpellLevel) + " remaining"
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@@ -513,6 +513,8 @@ int PRCGetSpellSaveDC(int nSpellID = -1, int nSchool = -1, object oCaster = OBJE
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if(nClass == CLASS_TYPE_BARD)
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nDC += StringToInt(Get2DACache("Spells", "Bard", nSpellID));
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else if(nClass == CLASS_TYPE_ASSASSIN)
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nDC += StringToInt(Get2DACache("Spells", "Assassin", nSpellID));
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else if(nClass == CLASS_TYPE_CLERIC || nClass == CLASS_TYPE_UR_PRIEST || nClass == CLASS_TYPE_OCULAR)
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nDC += StringToInt(Get2DACache("Spells", "Cleric", nSpellID));
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else if(nClass == CLASS_TYPE_DRUID)
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@@ -3933,6 +3933,8 @@ const int FEAT_OPPORTUNISTIC_PIETY_HEAL = 5358;
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const int FEAT_OPPORTUNISTIC_PIETY_TURN = 5359;
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// Combat Maneuver Feats
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const int FEAT_CM_CHARGE = 2823;
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const int FEAT_CM_GRAPPLE = 3414;
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const int FEAT_CURLING_WAVE_STRIKE = 2809;
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const int FEAT_SIDESTEP_CHARGE = 3505;
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const int FEAT_POWERFUL_CHARGE = 3506;
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@@ -1148,8 +1148,8 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
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if(GetHasFeat(FEAT_DIABOLIST_SPELLCASTING_ASSASSIN, oCaster))
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nArcane += GetLevelByClass(CLASS_TYPE_DIABOLIST, oCaster);
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if(GetHasFeat(FEAT_DHEART_SPELLCASTING_ASSASSIN, oCaster))
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nArcane += GetLevelByClass(CLASS_TYPE_DRAGONHEART_MAGE, oCaster);
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//if(GetHasFeat(FEAT_DHEART_SPELLCASTING_ASSASSIN, oCaster))
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//nArcane += GetLevelByClass(CLASS_TYPE_DRAGONHEART_MAGE, oCaster);
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if(GetHasFeat(FEAT_EKNIGHT_SPELLCASTING_ASSASSIN, oCaster))
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nArcane += GetLevelByClass(CLASS_TYPE_ELDRITCH_KNIGHT, oCaster);
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@@ -605,7 +605,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF)
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if(nSpellbookType == SPELLBOOK_TYPE_PREPARED)
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{
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nCount = persistant_array_get_int(oCreature, "NewSpellbookMem_" + IntToString(nClass), j);
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if(DEBUG) DoDebug("PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount));
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if(DEBUG) DoDebug("prc_inc_core >> PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount));
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if(nCount > 0)
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{
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nUses += nCount;
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@@ -615,7 +615,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF)
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{
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nSpellLevel = StringToInt(Get2DACache(sFile, "Level", j));
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nCount = persistant_array_get_int(oCreature, "NewSpellbookMem_" + IntToString(nClass), nSpellLevel);
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if(DEBUG) DoDebug("PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount));
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if(DEBUG) DoDebug("prc_inc_core >> PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount));
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if(nCount > 0)
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{
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nUses += nCount;
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@@ -795,7 +795,7 @@ int GetWeaponSize(object oWeapon)
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case BASE_ITEM_GREATAXE:
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case BASE_ITEM_HEAVYFLAIL:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_MAGICSTAFF:
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//case BASE_ITEM_MAGICSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_ELVEN_COURTBLADE:
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@@ -832,7 +832,7 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
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case BASE_ITEM_GREATAXE:
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case BASE_ITEM_HEAVYFLAIL:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_MAGICSTAFF:
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//case BASE_ITEM_MAGICSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_ELVEN_COURTBLADE:
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@@ -108,7 +108,7 @@ void SetupCharacterData(object oPC)
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case CLASS_TYPE_ALIENIST: sScript = "prc_alienist"; break;
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case CLASS_TYPE_ARCANE_DUELIST: sScript = "prc_arcduel"; break;
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case CLASS_TYPE_ARCHIVIST: sScript = "prc_archivist"; iData |= 0x01; break;
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case CLASS_TYPE_ASSASSIN: iData |= 0x03; break;
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case CLASS_TYPE_ASSASSIN: break;
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case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break;
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case CLASS_TYPE_BARD: iData |= 0x07; break;
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case CLASS_TYPE_BATTLESMITH: sScript = "prc_battlesmith"; break;
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@@ -121,7 +121,7 @@ void SetupCharacterData(object oPC)
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case CLASS_TYPE_BLIGHTLORD: sScript = "prc_blightlord"; break;
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case CLASS_TYPE_BLOODCLAW_MASTER: sScript = "tob_bloodclaw"; break;
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case CLASS_TYPE_BONDED_SUMMONNER: sScript = "prc_bondedsumm"; break;
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case CLASS_TYPE_CELEBRANT_SHARESS: iData |= 0x03; break;
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case CLASS_TYPE_CELEBRANT_SHARESS: iData |= 0x07; break;
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case CLASS_TYPE_CHILD_OF_NIGHT: sScript = "shd_childnight"; break;
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case CLASS_TYPE_COC: sScript = "prc_coc"; break;
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case CLASS_TYPE_COMBAT_MEDIC: sScript = "prc_cbtmed"; break;
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@@ -20,6 +20,9 @@
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/* Function prototypes */
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//////////////////////////////////////////////////
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//:: Calculates total Shield AC bonuses from all sources
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int GetTotalShieldACBonus(object oCreature);
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//:: Handles psuedo-Foritifcation
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void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25);
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@@ -2223,6 +2226,78 @@ int GetControlledCelestialTotalHD(object oPC = OBJECT_SELF)
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return nTotalHD;
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}
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//:: Calculates total Shield AC bonuses from all sources
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int GetTotalShieldACBonus(object oCreature)
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{
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int nShieldBonus = 0;
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object oItem;
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// Check left hand for shield
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oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature);
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if (GetIsObjectValid(oItem))
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{
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int nBaseItem = GetBaseItemType(oItem);
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if (nBaseItem == BASE_ITEM_SMALLSHIELD ||
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nBaseItem == BASE_ITEM_LARGESHIELD ||
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nBaseItem == BASE_ITEM_TOWERSHIELD)
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{
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nShieldBonus += GetItemACValue(oItem);
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if(DEBUG) DoDebug("prc_inc_spells >> GetTotalShieldACBonus: Found Shield AC, bonus = " + IntToString(nShieldBonus)+".");
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}
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}
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// Check creature weapon slots for shield AC bonus
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCreature);
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if (GetIsObjectValid(oItem))
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nShieldBonus += GetItemACValue(oItem);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCreature);
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if (GetIsObjectValid(oItem))
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nShieldBonus += GetItemACValue(oItem);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCreature);
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if (GetIsObjectValid(oItem))
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nShieldBonus += GetItemACValue(oItem);
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// Add shield AC bonuses from magical effects
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effect eEffect = GetFirstEffect(oCreature);
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while (GetIsEffectValid(eEffect))
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{
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int nACType = GetEffectInteger(eEffect, 0);
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int nACAmount = GetEffectInteger(eEffect, 1);
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if(GetEffectType(eEffect) == EFFECT_TYPE_AC_INCREASE && nACType == AC_SHIELD_ENCHANTMENT_BONUS)
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{
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if(DEBUG) DoDebug("prc_inc_spells >> GetTotalShieldACBonus: Found Shield AC effect, bonus = " + IntToString(nACAmount)+".");
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nShieldBonus += nACAmount;
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}
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eEffect = GetNextEffect(oCreature);
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}
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return nShieldBonus;
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}
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// Add shield AC bonuses from magical effects
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/* effect eEffect = GetFirstEffect(oCreature);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_AC_INCREASE &&
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GetEffectInteger(eEffect, 1) == AC_SHIELD_ENCHANTMENT_BONUS)
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{
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int nMod = GetEffectInteger(eEffect, 0);
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int nType = GetEffectInteger(eEffect, 1);
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nShieldBonus += GetEffectInteger(eEffect, 0);
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string s = "Found AC effect: bonus = " + IntToString(nMod) + ", type = " + IntToString(nType);
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SendMessageToPC(GetFirstPC(), s);
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}
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eEffect = GetNextEffect(oCreature);
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}
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return nShieldBonus;
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}*/
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//
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//:: Handles psuedo-Foritifcation
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void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25)
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{
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@@ -2275,7 +2350,7 @@ void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25)
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IPSafeAddItemProperty(oHide, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB));
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}
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}
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//
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// wrapper for DecrementRemainingSpellUses, works for newspellbook 'fake' spells too
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// should also find and decrement metamagics for newspellbooks
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@@ -782,7 +782,7 @@ int IsClassAllowedToUseLevelUpNUI(int nClass)
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return TRUE;
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if (nClass == CLASS_TYPE_ARCHIVIST)
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return TRUE;
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return TRUE;
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return FALSE;
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}
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@@ -387,8 +387,7 @@ int IsClassAllowedToUseNUISpellbook(object oPlayer, int nClass)
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return TRUE;
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// Arcane Spont
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if (nClass == CLASS_TYPE_ASSASSIN
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|| nClass == CLASS_TYPE_BEGUILER
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if (nClass == CLASS_TYPE_BEGUILER
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|| nClass == CLASS_TYPE_CELEBRANT_SHARESS
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|| nClass == CLASS_TYPE_DREAD_NECROMANCER
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|| nClass == CLASS_TYPE_DUSKBLADE
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@@ -506,8 +505,7 @@ int CanClassUseMetamagicFeats(int nClass)
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// I don't want to spend the time looping through each class's
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// feat 2da so this is the list of all classes that are allowed to use the
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// Spellbook NUI and can use Metamagic
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return (nClass == CLASS_TYPE_ASSASSIN
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|| nClass == CLASS_TYPE_BARD
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return (nClass == CLASS_TYPE_BARD
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|| nClass == CLASS_TYPE_SORCERER
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|| nClass == CLASS_TYPE_BEGUILER
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|| nClass == CLASS_TYPE_DREAD_NECROMANCER
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@@ -527,7 +525,6 @@ int CanClassUseSuddenMetamagicFeats(int nClass)
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// Spellbook NUI and can use Sudden Metamagic
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return (nClass == CLASS_TYPE_SHADOWLORD
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|| nClass == CLASS_TYPE_ARCHIVIST
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|| nClass == CLASS_TYPE_ASSASSIN
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|| nClass == CLASS_TYPE_BARD
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|| nClass == CLASS_TYPE_BEGUILER
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|| nClass == CLASS_TYPE_DREAD_NECROMANCER
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