Updated Red Wizard's epic progression.

Updated Red Wizard's tlk & bonus feats for epic progression.
This commit is contained in:
Jaysyn904
2025-05-09 21:22:06 -04:00
parent 57410b02d2
commit 8cde29339e
3 changed files with 307 additions and 281 deletions

View File

@@ -10,6 +10,12 @@
#include "inv_inc_blast"
#include "psi_inc_core"
//:: Increases Blast DC if the PC has taken Ability Focus
//:: for the current active essences & shapes.
//int InvokerAbilityFocus(oPC, nEssenceData, nEssenceData2);
//internal function for delayed damage
void DoDelayedBlast(object oTarget, int nDamageType = DAMAGE_TYPE_FIRE, int nVFX = VFX_IMP_FLAME_M)
{
@@ -45,6 +51,8 @@ void main()
nBlastLvl = PRCMax(PRCMax(nEssenceData & 0xF, nEssenceData2 & 0xF), nBlastLvl);
int nDC = 10 + nBlastLvl + GetAbilityModifier(ABILITY_CHARISMA);
if(GetHasFeat(FEAT_LORD_OF_ALL_ESSENCES)) nDC += 2;
// nDC += InvokerAbilityFocus(oPC, nEssence, nEssence2);
int nDamageType = nEssence ? (nEssenceData >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
int nDamageType2 = nEssence2 ? (nEssenceData2 >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
@@ -306,4 +314,4 @@ void main()
DeleteLocalInt(oPC, "UsingSecondBlast");
}
}
}
}