Updated Red Wizard's epic progression.
Updated Red Wizard's tlk & bonus feats for epic progression.
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@@ -10,6 +10,12 @@
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#include "inv_inc_blast"
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#include "psi_inc_core"
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//:: Increases Blast DC if the PC has taken Ability Focus
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//:: for the current active essences & shapes.
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//int InvokerAbilityFocus(oPC, nEssenceData, nEssenceData2);
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//internal function for delayed damage
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void DoDelayedBlast(object oTarget, int nDamageType = DAMAGE_TYPE_FIRE, int nVFX = VFX_IMP_FLAME_M)
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{
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@@ -45,6 +51,8 @@ void main()
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nBlastLvl = PRCMax(PRCMax(nEssenceData & 0xF, nEssenceData2 & 0xF), nBlastLvl);
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int nDC = 10 + nBlastLvl + GetAbilityModifier(ABILITY_CHARISMA);
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if(GetHasFeat(FEAT_LORD_OF_ALL_ESSENCES)) nDC += 2;
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// nDC += InvokerAbilityFocus(oPC, nEssence, nEssence2);
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int nDamageType = nEssence ? (nEssenceData >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
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int nDamageType2 = nEssence2 ? (nEssenceData2 >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
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@@ -306,4 +314,4 @@ void main()
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DeleteLocalInt(oPC, "UsingSecondBlast");
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}
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}
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}
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}
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