2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
@@ -77,7 +77,13 @@ void main()
|
||||
// Saving Throw for area target
|
||||
int nDamage = d6(4);
|
||||
// Adjust damage according to Reflex Save, Evasion or Improved Evasion
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oAreaTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)), SAVING_THROW_TYPE_NONE);
|
||||
int nDC = 13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
|
||||
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));;
|
||||
if (nBladeMed)
|
||||
{
|
||||
nDC += 1;
|
||||
}
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oAreaTarget, nDC, SAVING_THROW_TYPE_NONE);
|
||||
|
||||
if(nDamage > 0)
|
||||
{
|
||||
|
Reference in New Issue
Block a user