2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -34,25 +34,25 @@ times you move into or through its space.
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
//Twice the speed
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedIncrease(99), oInitiator, RoundsToSeconds(1));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(AOE_MOB_MOUNTAIN_AVALANCHE), oInitiator, 6.0);
}
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
//Twice the speed
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedIncrease(99), oInitiator, RoundsToSeconds(1));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(AOE_MOB_MOUNTAIN_AVALANCHE), oInitiator, 6.0);
}
}