2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -40,14 +40,21 @@ void TOBAttack(object oTarget, object oInitiator)
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDamage, nDamageType, "Obscuring Shadow Veil Hit", "Obscuring Shadow Veil Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 14 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (14 + GetAbilityModifier(ABILITY_WISDOM, oInitiator))))
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
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{
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effect eLink = SupernaturalEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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eLink = SupernaturalEffect(EffectMissChance(50));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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}
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effect eLink = SupernaturalEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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eLink = SupernaturalEffect(EffectMissChance(50));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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}
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}
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}
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