2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -31,8 +31,15 @@ void TOBAttack(object oTarget, object oInitiator)
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDam = d6(15);
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) nDam = d6(5);
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int nDC = 15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC)) nDam = d6(5);
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT))
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{
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