2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
@@ -38,8 +38,16 @@ void TOBAttack(object oTarget, object oInitiator)
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDamage, nDamageType, "Clinging Shadow Strike Hit", "Clinging Shadow Strike Miss");
|
||||
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
||||
{
|
||||
// Saving Throw
|
||||
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator))))
|
||||
int nDC = 11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
|
||||
|
||||
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
|
||||
if (nBladeMed)
|
||||
{
|
||||
nDC += 1;
|
||||
}
|
||||
|
||||
// Saving Throw
|
||||
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
|
||||
{
|
||||
effect eLink = SupernaturalEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
|
||||
|
Reference in New Issue
Block a user