2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -26,18 +26,25 @@ to 2 points, although the foe still takes full normal melee damage.
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Bloodletting Strike Hit", "Bloodletting Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDam = 4;
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) nDam = 2;
ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0);
}
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Bloodletting Strike Hit", "Bloodletting Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDam = 4;
int nDC = 15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
if (nBladeMed)
{
nDC += 1;
}
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC)) nDam = 2;
ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0);
}
}
void main()