2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -50,7 +50,14 @@ void main()
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if(move.bCanManeuver)
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{
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nDC = d20(1) + GetAttackBonus(oTarget, oInitiator, oWeap);
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int nDC = d20(1) + GetAttackBonus(oTarget, oInitiator, oWeap);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));;
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if (nBladeMed)
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{
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nDC += 1;
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}
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SetLocalInt(oInitiator, "IHLightningThrow", TRUE);
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float fLength = FeetToMeters(30.0);
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location lTarget = PRCGetSpellTargetLocation();
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