2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -50,7 +50,14 @@ void main()
if(move.bCanManeuver)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
int nDC = d20(1) + GetAttackBonus(oTarget, oInitiator, oWeap);
int nDC = d20(1) + GetAttackBonus(oTarget, oInitiator, oWeap);
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));;
if (nBladeMed)
{
nDC += 1;
}
SetLocalInt(oInitiator, "IHLightningThrow", TRUE);
float fLength = FeetToMeters(30.0);
location lTarget = PRCGetSpellTargetLocation();