2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -31,17 +31,24 @@ Str modifier) or be dazed for 1 round.
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Dazing Strike Hit", "Dazing Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
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}
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}
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Dazing Strike Hit", "Dazing Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 15 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));;
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if (nBladeMed)
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{
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nDC += 1;
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}
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` // Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
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}
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}
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}
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void main()
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