2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -41,6 +41,13 @@ void main()
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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int nDC = 11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));;
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if (nBladeMed)
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{
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nDC += 1;
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}
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//Get the first target in the radius around the caster
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
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while(GetIsObjectValid(oTarget))
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