2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -39,8 +39,15 @@ void TOBAttack(object oTarget, object oInitiator)
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(8), 0, "Castigating Strike Hit", "Castigating Strike Miss");
if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 17 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator);
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
if (nBladeMed)
{
nDC += 1;
}
// Saving Throw for the primary target
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (17 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator))))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
{
effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
@@ -64,7 +71,7 @@ void TOBAttack(object oTarget, object oInitiator)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M_PURPLE), oAreaTarget);
// Saving Throw for the secondary targets
if(!PRCMySavingThrow(SAVING_THROW_FORT, oAreaTarget, (17 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator))))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oAreaTarget, nDC))
{
effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oAreaTarget);