2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -32,8 +32,16 @@ void main()
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object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
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while(GetIsObjectValid(oProneTarget))
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{
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// Skill check
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if (!GetIsSkillSuccessful(oProneTarget, SKILL_BALANCE, 15))
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int nDC = 15;
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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// Skill check
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if (!GetIsSkillSuccessful(oProneTarget, SKILL_BALANCE, nDC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
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}
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