2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -32,8 +32,16 @@ void main()
object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
while(GetIsObjectValid(oProneTarget))
{
// Skill check
if (!GetIsSkillSuccessful(oProneTarget, SKILL_BALANCE, 15))
int nDC = 15;
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
if (nBladeMed)
{
nDC += 1;
}
// Skill check
if (!GetIsSkillSuccessful(oProneTarget, SKILL_BALANCE, nDC))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
}