2025/05/25 Update

Updated all ToB maneuvers with saves to respect Blade Meditation.
Added HasBladeMeditationForDiscipline()
Expanded Witchborn Binder for epic progression.
Fixed a few bugs around Vile Martial strike.
Echo Spell shouldn't target self or items.
Muckdweller should have a -6 STR.
Added new Vile Martial feats to GetVileFeats().
Grappling something now removes invisibility.
Started on Power Attack NUI.
Starmantle shouldn't stack.
Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
This commit is contained in:
Jaysyn904
2025-05-25 16:16:36 -04:00
parent 41e2f2b91c
commit 8a034b0da0
76 changed files with 3280 additions and 1090 deletions

View File

@@ -41,8 +41,15 @@ void main()
// Enemy check
if (GetIsEnemy(oProneTarget, oInitiator))
{
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
if (nBladeMed)
{
nDC += 1;
}
// Save check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, (10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, nDC))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(12)), oProneTarget);