2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -41,8 +41,15 @@ void main()
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// Enemy check
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if (GetIsEnemy(oProneTarget, oInitiator))
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{
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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// Save check
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, (10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, nDC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(12)), oProneTarget);
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