2025/05/25 Update
Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
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@@ -29,14 +29,22 @@
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_CYAN);
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int nDC = 14 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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effect eNone = EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_CYAN);
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int nAB = 0;
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if (GetLocalInt(oInitiator, "SupernalAttack")) nAB += 1;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, nAB, 0, 0, "Mind Strike Hit", "Mind Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (14 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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ApplyAbilityDamage(oTarget, ABILITY_WISDOM, d4(), DURATION_TYPE_PERMANENT);
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}
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