2025/08/24 Afternoon Update

Blood in the Water now has proper duration for non-Bloodclaw Masters.
GetIsOnHitCastSpell() now tracks if something is a weapon better.
Fixed bad line breaks in TLK.
This commit is contained in:
Jaysyn904
2025-08-24 12:47:34 -04:00
parent c86a6645b0
commit 79104964db
3 changed files with 100 additions and 20 deletions

View File

@@ -73549,8 +73549,7 @@ Badger
Dire Rat
Dog
Hawk
Tiny Viper
</entry>
Tiny Viper</entry>
<entry id="199002" lang="en" sex="m">Summon Dire Badger</entry>
<entry id="199003" lang="en" sex="m">Summon Dire Rat</entry>
<entry id="199004" lang="en" sex="m">Summon Dog</entry>
@@ -73581,8 +73580,7 @@ Dire Badger
Cooshee
Wolf
Small Viper
Black Bear
</entry>
Black Bear</entry>
<entry id="199016" lang="en" sex="m">Summon Dire Boar</entry>
<entry id="199017" lang="en" sex="m">Summon Cooshee</entry>
<entry id="199018" lang="en" sex="m">Summon Wolf</entry>
@@ -73612,8 +73610,7 @@ Brown Bear
Dire Wolf
Large Viper
Leopard
Satyr [without pipes]
</entry>
Satyr [without pipes]</entry>
<entry id="199030" lang="en" sex="m">Summon Brown Bear</entry>
<entry id="199031" lang="en" sex="m">Summon Dire Wolf</entry>
<entry id="199032" lang="en" sex="m">Summon Large Viper</entry>
@@ -73673,8 +73670,7 @@ Medium Air Elemental
Medium Earth Elemental
Medium Fire Elemental
Medium Water Elemental
Dire Bear
</entry>
Dire Bear</entry>
<entry id="199058" lang="en" sex="m">Summon Medium Air Elemental</entry>
<entry id="199059" lang="en" sex="m">Summon Medum Earth Elemental</entry>
<entry id="199060" lang="en" sex="m">Summon Medium Fire Elemental</entry>
@@ -73704,8 +73700,7 @@ Large Air Elemental
Large Earth Elemental
Large Fire Elemental
Large Water Elemental
Dire Tiger
</entry>
Dire Tiger</entry>
<entry id="199072" lang="en" sex="m">Summon Large Air Elemental</entry>
<entry id="199073" lang="en" sex="m">Summon Large Earth Elemental</entry>
<entry id="199074" lang="en" sex="m">Summon Large Fire Elemental</entry>
@@ -73718,8 +73713,7 @@ Dire Tiger
<entry id="199081" lang="en" sex="m">Summon Nature's Ally VI (15)</entry>
<entry id="199082" lang="en" sex="m">Summon Nature's Ally VI (20)</entry>
<entry id="199083" lang="en" sex="m">****</entry>
<entry id="199084" lang="en" sex="m">Summon Nature's Ally VII
</entry>
<entry id="199084" lang="en" sex="m">Summon Nature's Ally VII</entry>
<entry id="199085" lang="en" sex="m">Conjuration (Summoning)
Level: Druid 7, Shaman 7
Components: V, S, DF
@@ -73749,8 +73743,7 @@ Manitcore</entry>
<entry id="199095" lang="en" sex="m">Summon Nature's Ally VII (15)</entry>
<entry id="199096" lang="en" sex="m">Summon Nature's Ally VII (20)</entry>
<entry id="199097" lang="en" sex="m">****</entry>
<entry id="199098" lang="en" sex="m">Summon Nature's Ally VIII
</entry>
<entry id="199098" lang="en" sex="m">Summon Nature's Ally VIII</entry>
<entry id="199099" lang="en" sex="m">Conjuration (Summoning)
Level: Druid 8, Shaman 8
Components: V, S, DF
@@ -75687,8 +75680,7 @@ Use: Automatic</entry>
<entry id="212001" lang="en" sex="m">Type of Feat: Item Creation
You store a divine spell within a specially prepared herb
Prerequisites: Lore 4 ranks, divine spellcaster level 3rd.
Benefit: You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level,
which must be sufficient to cast the spell in question but not higher than your own level. The base price of an infusion is its spell level times its caster level times 50 gp. To create an infusion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. Any infusion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must also expend the material component or pay the XP when creating the infusion</entry>
Benefit: You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your own level. The base price of an infusion is its spell level times its caster level times 50 gp. To create an infusion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. Any infusion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must also expend the material component or pay the XP when creating the infusion</entry>
<entry id="212002" lang="en" sex="m">Magical Artisian: Create Infusion</entry>
<entry id="212003" lang="en" sex="m">****</entry>
<entry id="212004" lang="en" sex="m">Mundane Herb</entry>
@@ -76235,4 +76227,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Wis 13+
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
</tlk>
</tlk>