Changed UserType for ToB Maneuvers
Changed UserType for ToB Maneuvers. Removed free Imp Combat Casting from ToB base classes. Fixed typo in Arcane Trickster skill list. Fixed bad value in damagehitvisual.2da. Fixed typos in ecl.2da. Fixed targeting bug with Profane Lifeleech. Started working on updated materials system. Fixed overlong filenames in materialcomp.2da and prc_spells.2da. Fixed typo in prc_effect_inc.nss. Added Daylight Adaptation as iprp_feat. Fixed issue where Karsite's couldn't use spell cast from magical items. Added missing Reth Dekala entangling blade. Added Light Fortification for Warforged. Added Fortification for Reth Dekala. Added moderate fortification for Warforged Charger. Removed Imp. Fortification from races that shouldn't have it. Fixed missing Monstrous marker feat on Yuan-Ti Pureblood. Updated TLK. Updated release archive.
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@@ -4,26 +4,27 @@
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//::: iprp_feats
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const int IP_CONST_FEAT_IMPROVED_CRITICAL_UNARMED = 20;
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const int IP_CONST_FEAT_WEAPON_FINESSE = 95;
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const int IP_CONST_FEAT_TRACK = 94;
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const int IP_CONST_FEAT_IMPROVED_UNARMED_STRIKE = 93;
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const int IP_CONST_FEAT_TRAPFINDING = 392;
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const int IP_CONST_FEAT_DEFLECT_ARROWS = 92;
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const int IP_CONST_FEAT_AWESOME_BLOW = 571;
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const int IP_CONST_FEAT_PRC_ATTACK = 572;
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const int IP_CONST_FEAT_BANE_MAGIC_DRAGON = 91;
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const int IP_CONST_FEAT_BONES_EARTH = 90;
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const int IP_CONST_FEAT_BREATHLESS = 574;
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const int IP_CONST_FEAT_IMPROVED_BULL_RUSH = 89;
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const int IP_CONST_FEAT_WATER_BREATHING = 575;
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const int IP_CONST_FEAT_TURN_UNDEAD = 88;
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const int IP_CONST_FEAT_THUG = 576;
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const int IP_CONST_FEAT_MOUNTED_COMBAT = 577;
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const int IP_CONST_FEAT_MOUNTED_ARCHERY = 578;
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const int IP_CONST_FEAT_PRC_DEATH_ATTACK = 579;
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const int IP_CONST_FEAT_DAYLIGHTADAPT = 581;
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const int IP_CONST_FEAT_RAGE = 87;
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const int IP_CONST_FEAT_IMPROVED_CRITICAL_UNARMED = 20;
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const int IP_CONST_FEAT_WEAPON_FINESSE = 95;
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const int IP_CONST_FEAT_TRACK = 94;
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const int IP_CONST_FEAT_IMPROVED_UNARMED_STRIKE = 93;
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const int IP_CONST_FEAT_TRAPFINDING = 392;
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const int IP_CONST_FEAT_DEFLECT_ARROWS = 92;
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const int IP_CONST_FEAT_AWESOME_BLOW = 571;
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const int IP_CONST_FEAT_PRC_ATTACK = 572;
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const int IP_CONST_FEAT_BANE_MAGIC_DRAGON = 91;
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const int IP_CONST_FEAT_BONES_EARTH = 90;
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const int IP_CONST_FEAT_BREATHLESS = 574;
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const int IP_CONST_FEAT_IMPROVED_BULL_RUSH = 89;
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const int IP_CONST_FEAT_WATER_BREATHING = 575;
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const int IP_CONST_FEAT_TURN_UNDEAD = 88;
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const int IP_CONST_FEAT_THUG = 576;
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const int IP_CONST_FEAT_MOUNTED_COMBAT = 577;
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const int IP_CONST_FEAT_MOUNTED_ARCHERY = 578;
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const int IP_CONST_FEAT_PRC_DEATH_ATTACK = 579;
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const int IP_CONST_FEAT_RAGE = 87;
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const int IP_CONST_FEAT_BLINDSIGHT_60_FT = 4670;
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const int IP_CONST_FEAT_DAYLIGHTADAPT = 581;
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//:: Crafting feats
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const int IP_FEAT_FEAT_SCRIBE_SCROLL = 4340;
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