Added Wild Shape: Plant as a builder's option
Added Wild Shape: Plant as a builder's option. Updated release archive.
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168
nwn/nwnprc/trunk/spells/sp_plantshape.nss
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168
nwn/nwnprc/trunk/spells/sp_plantshape.nss
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//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allows the Druid to change into animal forms.
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Updated: Sept 30 2003, Georg Z.
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* Made Armor merge with druid to make forms
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more useful.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 22, 2002
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//:://////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified Date: January 15th-16th, 2008
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//:://////////////////////////////////////////////
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/*
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Modified to insure no shapeshifting spells are castable upon
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mounted targets. This prevents problems that can occur due
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to dismounting after shape shifting, or other issues that can
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occur due to preserved appearances getting out of synch.
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This can additional check can be disabled by setting the variable
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X3_NO_SHAPESHIFT_SPELL_CHECK to 1 on the module object. If this
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variable is set then this script will function as it did prior to
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this modification.
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*/
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//#include "x3_inc_horse"
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#include "prc_alterations"
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#include "pnp_shft_poly"
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#include "prc_misc_const"
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void wild_shape_shift(object oPC, int nShape)
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{
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string sResRef = Get2DACache("prc_polymorph", "ResRef", nShape);
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StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
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ShiftIntoResRef(oPC, SHIFTER_TYPE_DRUID, sResRef);
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}
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void main()
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{
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//Declare major variables
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int nSpell = GetSpellId();
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object oTarget = PRCGetSpellTargetObject();
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object oPC = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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int nPoly;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = GetLevelByClass(CLASS_TYPE_DRUID, oPC)
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+ GetLevelByClass(CLASS_TYPE_ARCANE_HIEROPHANT, oPC);
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if (!GetLocalInt(GetModule(),"X3_NO_SHAPESHIFT_SPELL_CHECK"))
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{ // check to see if abort due to being mounted
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if (PRCHorseGetIsMounted(oTarget))
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{ // abort
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if (GetIsPC(oTarget)) FloatingTextStrRefOnCreature(111982,oTarget,FALSE);
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return;
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} // abort
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} // check to see if abort due to being mounted
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//this command will make shore that polymorph plays nice with the shifter
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ShifterCheck(OBJECT_SELF);
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int nShape = GetPersistantLocalInt(oPC, PRC_PNP_SHIFTING + IntToString(nSpell));
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if(nShape > 0)
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{
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wild_shape_shift(oPC, nShape);
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return;
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}
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//Determine Polymorph subradial type
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if(nSpell == 3642)
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{
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nPoly = POLYMORPH_TYPE_TREANT;
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}
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else if (nSpell == 3643)
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{
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nPoly = POLYMORPH_TYPE_SHAMBLING_MOUND;
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}
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else if (nSpell == 3644)
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{
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nPoly = POLYMORPH_TYPE_TWIG_BLIGHT;
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}
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else if (nSpell == 3645)
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{
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nPoly = POLYMORPH_TYPE_MYCONID;
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}
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else if (nSpell == 3646)
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{
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nPoly = POLYMORPH_TYPE_ALGOID;
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}
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ePoly = EffectPolymorph(nPoly);
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ePoly = ExtraordinaryEffect(ePoly);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,OBJECT_SELF);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,OBJECT_SELF);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,OBJECT_SELF);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,OBJECT_SELF);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,OBJECT_SELF);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,OBJECT_SELF);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,OBJECT_SELF);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,OBJECT_SELF);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF);
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if (GetIsObjectValid(oShield))
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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ClearAllActions(); // prevents an exploit
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if (GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_WILD_SHAPE))
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ePoly = EffectLinkEffects(ePoly, EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_WILD_SHAPE)), DAMAGE_TYPE_BASE_WEAPON));
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
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object oWeaponNew = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,OBJECT_SELF);
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if (bWeapon)
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNew, TRUE);
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}
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if (bArmor)
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{
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IPWildShapeCopyItemProperties(oShield,oArmorNew);
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IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
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IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
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}
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if (bItems)
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{
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IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
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IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
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IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
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IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
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}
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DelayCommand(1.5,ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE));
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}
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@@ -1,6 +1,6 @@
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//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: X2_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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