Updated new damage types
Updated new damage types. Updated release archive.
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@@ -21,6 +21,9 @@
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@todo See what functions can be replaced with stuff from inc_utility (and linked files)
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*/
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#include "prc_misc_const"
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#include "prc_feat_const"
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//Major PREF function
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//spawns a unenchanted weapon randomly picked from
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@@ -2736,31 +2739,31 @@ object EquipWeaponFocus(object oObject)
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if(GetHasFeat(FEAT_WEAPON_FOCUS_MAUL,oObject))
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nBaseItemType = BASE_ITEM_MAUL;
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break;
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case 46:
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case 47:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR,oObject))
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nBaseItemType = BASE_ITEM_DOUBLE_SCIMITAR;
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break;
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case 47:
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case 48:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_GOAD,oObject))
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nBaseItemType = BASE_ITEM_GOAD;
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break;
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case 48:
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case 49:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_EAGLE_CLAW,oObject))
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nBaseItemType = BASE_ITEM_EAGLE_CLAW;
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break;
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case 49:
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case 50:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_LIGHTBLADE;
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break;
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case 50:
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case 51:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_THINBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_THINBLADE;
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break;
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case 51:
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case 52:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_COURTBLADE;
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break;
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case 52:
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case 53:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_TRIDENT,oObject))
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nBaseItemType = BASE_ITEM_TRIDENT;
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break;
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