Updated new damage types

Updated new damage types.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-01-03 22:39:02 -05:00
parent 2be618cfc7
commit 70d68319ea
8 changed files with 4190 additions and 4179 deletions

View File

@@ -21,6 +21,9 @@
@todo See what functions can be replaced with stuff from inc_utility (and linked files)
*/
#include "prc_misc_const"
#include "prc_feat_const"
//Major PREF function
//spawns a unenchanted weapon randomly picked from
@@ -2736,31 +2739,31 @@ object EquipWeaponFocus(object oObject)
if(GetHasFeat(FEAT_WEAPON_FOCUS_MAUL,oObject))
nBaseItemType = BASE_ITEM_MAUL;
break;
case 46:
case 47:
if(GetHasFeat(FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR,oObject))
nBaseItemType = BASE_ITEM_DOUBLE_SCIMITAR;
break;
case 47:
case 48:
if(GetHasFeat(FEAT_WEAPON_FOCUS_GOAD,oObject))
nBaseItemType = BASE_ITEM_GOAD;
break;
case 48:
case 49:
if(GetHasFeat(FEAT_WEAPON_FOCUS_EAGLE_CLAW,oObject))
nBaseItemType = BASE_ITEM_EAGLE_CLAW;
break;
case 49:
case 50:
if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE,oObject))
nBaseItemType = BASE_ITEM_ELVEN_LIGHTBLADE;
break;
case 50:
case 51:
if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_THINBLADE,oObject))
nBaseItemType = BASE_ITEM_ELVEN_THINBLADE;
break;
case 51:
case 52:
if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE,oObject))
nBaseItemType = BASE_ITEM_ELVEN_COURTBLADE;
break;
case 52:
case 53:
if(GetHasFeat(FEAT_WEAPON_FOCUS_TRIDENT,oObject))
nBaseItemType = BASE_ITEM_TRIDENT;
break;