Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
//::///////////////////////////////////////////////
//:: Evards Black Tentacles
//:: NW_S0_Evards.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This spell conjures a field of rubbery black tentacles, each 10 feet long.
These waving members seem to spring forth from the earth, floor, or whatever
surface is underfoot<6F>including water. They grasp and entwine around creatures
that enter the area, holding them fast and crushing them with great strength.
Every creature within the area of the spell must make a grapple check, opposed
by the grapple check of the tentacles. Treat the tentacles attacking a particular
target as a Large creature with a base attack bonus equal to your caster level
and a Strength score of 19. Thus, its grapple check modifier is equal to your
caster level +8. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, they may make a grapple check each round
on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue
to crush the opponent until the spell ends or the opponent escapes.
Any creature that enters the area of the spell is immediately attacked by the
tentacles. Even creatures who aren<65>t grappling with the tentacles may move
through the area at only half normal speed.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
//:: GZ: Removed SR, its not there by the book
//:: Primogenitor: Implemented 3.5ed rules
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
//Declare major variables including Area of Effect Object
effect eAOE = EffectAreaOfEffect(AOE_PER_EVARDS_BLACK_TENTACLES,
"nw_s0_evardsa", "nw_s0_evardsc", "nw_s0_evardsb");
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = PRCGetCasterLevel();
int nDuration = CasterLvl;
int nMetaMagic = PRCGetMetaMagicFeat();
//Make sure duration does no equal 0
if (nDuration < 1)
nDuration = 1;
//Check Extend metamagic feat.
if(nMetaMagic & METAMAGIC_EXTEND)
nDuration *= 2; //Duration is +100%
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_EVARDS_BLACK_TENTACLES");
SetAllAoEInts(SPELL_EVARDS_BLACK_TENTACLES, oAoE, PRCGetSpellSaveDC(SPELL_EVARDS_BLACK_TENTACLES, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
PRCSetSchool();
}