Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Hold Person, Mass
//:: Spell FileName PHS_S_HoldPerMas
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 7
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (20M)
Targets: Humanoid enemies in a 5M sphere
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
The enemy subjects becomes paralyzed and freezes in place. It is aware and
breathes normally but cannot take any actions, even speech. Each round on
its turn, the subject may attempt a new saving throw to end the effect.
(This is a full-round action that does not provoke attacks of opportunity.)
Arcane Focus: A small, straight piece of iron.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As Hold Person, but an AOE which only affects enemies.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_HOLD_PERSON_MASS)) return;
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget;
location lTarget = GetSpellTargetLocation();
int nCasterLevel = PHS_GetCasterLevel();
int nSpellSaveDC = PHS_GetSpellSaveDC();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in rounds.
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
// Declare Effects
effect eParalyze = EffectParalyze();
effect eDur1 = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
// Link effects
effect eLink = EffectLinkEffects(eParalyze, eDur1);
eLink = EffectLinkEffects(eLink, eDur2);
eLink = EffectLinkEffects(eLink, eCessate);
// Get Fist Target, 5M sphere
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
// Must check reaction type for PvP, and must be an enemy
if(GetIsReactionTypeHostile(oTarget) &&
// Make sure they are not immune to spells
!PHS_TotalSpellImmunity(oTarget))
{
// Must be a humaoid and living
if(PHS_GetIsHumanoid(oTarget) &&
PHS_GetIsAliveCreature(oTarget))
{
// Fire spell cast at event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HOLD_PERSON_MASS, TRUE);
// Check spell resistance and immunities.
if(!PHS_SpellResistanceCheck(oCaster, oTarget) &&
!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS) &&
!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_PARALYSIS))
{
// Make Will Save to negate effect. Mind spell too.
if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply VFX Impact and daze effect
PHS_ApplyDuration(oTarget, eLink, fDuration);
// Delay a round-will-save to remove
PHS_HoldWillSaveStart(oTarget, oCaster, PHS_SPELL_HOLD_PERSON_MASS, nSpellSaveDC);
}
}
}
}
// Get Next Target
oTarget = GetNextObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}