Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
//::///////////////////////////////////////////////
//:: Psionic Dragonfear
//:: psi_diadra_aura.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: Nov 15, 2007
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "psi_inc_psifunc"
void main()
{
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateDiaDragChannel(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(1,
1, PRC_UNLIMITED_AUGMENTATION
),
6 //Acts as a Level 6 Power for PP cost
);
if(manif.bCanManifest)
{
int AOESize = AOE_MOB_DRAGON_FEAR;
float fDuration = 30.0f + 6.0f * manif.nTimesAugOptUsed_1;
if(DEBUG) SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize));
//Set and apply AOE object
effect eAOE = SupernaturalEffect(EffectAreaOfEffect(AOESize,"psi_diadra_afear"));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, fDuration);
}//end manifestation
}