Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
/*
12/12/19 by Stratovarius
Grasping Shadows, OnExit
Master, Shadowscape
Level/School: 7th/Conjuration (Creation)
Range: Medium (100 ft. + 10 ft./level)
Area/Target: 20-ft.-radius spread
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: See text
Stalks of shadows burst from the ground, as though desperate to escape the bonds of the earth, and immediately flail at everyone nearby.
This mystery creates an area of grasping tendrils that function as the spell Evard's black tentacles (PH 228), with one additional hazard:
Anyone successfully grappled by a tentacle must attempt a Will save or go blind. A successful save means the individual is safe from blinding
during that particular grapple, but if she escapes and is then regrappled, she must make another saving throw. The blindness is permanent until magically cured.
*/
#include "shd_inc_shdfunc"
void main()
{
object oShadow = GetAreaOfEffectCreator();
object oTarget = GetExitingObject();
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST);
// Loop over effects, removing the ones from this power
effect eAOE;
if(GetHasSpellEffect(MYST_GRASPING_SHADOWS, oTarget))
{
//Search through the valid effects on the target.
eAOE = GetFirstEffect(oTarget);
int bValid = FALSE;
while (GetIsEffectValid(eAOE) && bValid == FALSE)
{
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
{
//If the effect was created by the Acid_Fog then remove it
if(GetEffectSpellId(eAOE) == MYST_GRASPING_SHADOWS)
{
RemoveEffect(oTarget, eAOE);
bValid = TRUE;
}
}
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
}