Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
15/02/19 by Stratovarius
Curtain of Shadows
Initiate, Veil of Shadows
Level/School: 5th/Transmutation
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Shadowy wall
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
You create a wall of frigid shadow that wracks all who pass through it with cold.
You create a wall of shadow. Any creature passing through the wall takes 1d6 points of cold damage per caster level (maximum 15d6).
*/
#include "shd_inc_shdfunc"
void main()
{
//Declare major variables
object oShadow = GetAreaOfEffectCreator();
object oAoE = GetAreaOfEffectObject(GetLocalLocation(oShadow, "BlackFire_Loc"), "VFX_PER_CURTAIN_SHADOWS");
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"3");
int nDice = min(15, myst.nShadowcasterLevel);
//Capture the first target object in the shape.
object oTarget = GetEnteringObject();
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
{
int nDamage = MetashadowsDamage(myst, 6, nDice);
// Apply effects to the currently selected target.
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD), oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M_PURPLE), oTarget);
}
}