Update to PRC 4.1.10a
Update to PRC 4.1.10a
This commit is contained in:
@@ -29,7 +29,8 @@ Lizard Bane: Zagan
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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object oBinder = PRCGetSpellTargetObject();
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object oSkin = GetPCSkin(oBinder);
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ANTILIFE_SHELL), EffectPact(oBinder));
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@@ -40,6 +41,7 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_LISTEN, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SEARCH, 4));
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IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ZAGAN_LIZARD_BANE))
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{
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@@ -54,8 +54,12 @@ void RendingClaws(object oInitiator, object oTarget)
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void Scent(object oInitiator)
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{
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effect eScent = EffectLinkEffects(EffectSkillIncrease(SKILL_SPOT, 4), EffectSkillIncrease(SKILL_LISTEN, 4));
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object oSkin = GetPCSkin(oInitiator);
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effect eScent = EffectLinkEffects(EffectSkillIncrease(SKILL_SPOT, 4), EffectSkillIncrease(SKILL_LISTEN, 4));
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eScent = EffectLinkEffects(eScent, EffectSkillIncrease(SKILL_SEARCH, 4));
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IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eScent, oInitiator);
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}
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@@ -28,8 +28,8 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SCIMITAR, FEAT_WEAPON_FOCUS_SCIMITAR);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_MACE, FEAT_WEAPON_FOCUS_LIGHT_MACE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SPEAR, FEAT_WEAPON_FOCUS_SPEAR);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_DM, oPC))
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{
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@@ -45,7 +45,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_STAFF, FEAT_WEAPON_FOCUS_STAFF);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_NUNCHUKU, FEAT_WEAPON_FOCUS_NUNCHUKU);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_NUNCHAKU, FEAT_WEAPON_FOCUS_NUNCHAKU);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_SH, oPC))
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{
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@@ -53,7 +53,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_DAGGER, FEAT_WEAPON_FOCUS_DAGGER);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_SAI, FEAT_WEAPON_FOCUS_SAI);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SAI, FEAT_WEAPON_FOCUS_SAI);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_SD, oPC))
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{
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@@ -61,7 +61,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_AXE, FEAT_WEAPON_FOCUS_GREAT_AXE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_SWORD, FEAT_WEAPON_FOCUS_GREAT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_TC, oPC))
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{
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@@ -29,6 +29,7 @@
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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@@ -37,8 +38,10 @@ void main()
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oSkin = GetPCSkin(oInitiator);
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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@@ -57,5 +60,6 @@ void main()
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if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eScent = EffectLinkEffects(eScent, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON));
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eScent = ExtraordinaryEffect(eScent);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eScent, oTarget);
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IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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