2025/06/21 Update

Update NUI spellbook notes.
Magic staves are quarterstaves.
Champion of Torm & Eldritch Knight were missing a fighter bonus feat.
Added an entry for Risen Reunited in epicspells.2da.
Fixed icon for ImpCrit Goad.
Unseen Seen & Ult. Magus's spellcasting marker feats names were swapped.
Added more sanity checking to Luminous Armor.
Updated Warforged & Warforged Chargers descriptions.
Enlightened Fist requires Arcane CL 2 not 2nd Circle spells.
No such thing as Luck AC in NWN.
Added sanity check for Blackguard's Aura.
Updated NUI spellcasting menu.
This commit is contained in:
Jaysyn904
2025-06-20 18:52:50 -04:00
parent 797442d3da
commit 6b1d73cbfb
29 changed files with 1054 additions and 991 deletions

View File

@@ -2704,7 +2704,7 @@ Special Abilities:
- +4 Level Adjustment
- 4 Racial Hit Dice of Construct
- Adamantine Body and Powerful Charge bonus feats
- Immune to sneak attacks and critical hits
- Moderate Fortification (Ex): When a critical hit or sneak attack is scored on a warforged charger, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Two 1d8 slam attacks
- Living Construct subtype:
Immune to sleep, paralyze, poison, energy drain, and disease
@@ -5578,7 +5578,7 @@ Through this diabolic act of symbiosis, the Acolyte hopes to gain infernal power
REQUIREMENTS:
Arcane Spellcasting: Able to cast 3rd-level arcane spells.
Arcane Spellcasting: Caster level 5th.
Skills: Lore (8 ranks).
Alignment: Any non-good.
@@ -27081,6 +27081,7 @@ Special Abilities:
- Composite Plating: +2 to AC, cannot wear armor, and 5% arcane spell failure chance.
- Living Construct subtype:
Immune to sleep, paralyze, poison, energy drain, and disease
- Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Does not heal naturally, healing spells only heal half the normal amount.
- Construct: Warforged count as Constructs for the purpose of spells.</entry>
<entry id="50988" lang="en" sex="m">You were created to fight in a great war, a construct designed to be a self-sufficient soldier and make decisions as necessary in the field. The war ended, and because of your kind's sentience, you were freed. With no war left to fight, and no owner other than yourself, you must find a new place in the world.</entry>
@@ -38650,7 +38651,7 @@ Area of Effect / Target: Single
Duration: 10 minutes / level
Additional Counter Spells:
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 luck bonus to AC, attack rolls, saving throws, and all ability scores.
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 deflection bonus to AC and a +4 luck bonus to attack rolls, saving throws, and all ability scores.
</entry>
<entry id="53026" lang="en" sex="m">Energy Immunity</entry>
<entry id="53027" lang="en" sex="m">Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7
@@ -46007,11 +46008,11 @@ You can create a ward against a specific type of creature for the duration. Any
Components: V,S
Range: Touch
Target: Creature touched
Duration: Caster Level Rounds
Duration: 1 Round / Caster level
Saving Throw: None
Spell Resistance: No
You can create a permanent ward against all spells of 1st through 9th level that target the subject.</entry>
You can create a ward against all hostile spells of 1st through 9th level that target the subject. Like all other epic spells, Epic Spell Reflection is still subject to dispel attempts.</entry>
<entry id="56173" lang="en" sex="m">Epic Spell: Epic Warding</entry>
<entry id="56174" lang="en" sex="m">Researched Epic Spell: Epic Warding</entry>
<entry id="56175" lang="en" sex="m">School: Abjuration
@@ -75336,4 +75337,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Wis 13+
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
</tlk>
</tlk>