2025/06/03 Update
Updated NUI spellcast menu (@Rakiov) Updated Tornado Throw. Updated Midnight Augmentation. Updated Lucky Dice's tlk entries. Fixed Heartwarder's marker feat.
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@@ -760,6 +760,9 @@ const int FEAT_ED_PROTECTIVE_AURA = 23526;
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const int FEAT_ED_STRENGTH_OF_WILL = 23527;
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const int FEAT_ED_WILD_FRENZY = 23528;
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//:: Slayer of Domiel
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const int FEAT_SOD_DEATH_TOUCH = 2282;
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//Passive Feats
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const int FEAT_ETERNAL_FREEDOM = 4298;
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const int FEAT_INTUITIVE_ATTACK = 3166;
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@@ -2166,6 +2166,7 @@ void FeatSpecialUsePerDay(object oPC)
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FeatUsePerDay(oPC, FEAT_LIPS_RAPTUR);
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FeatUsePerDay(oPC, FEAT_COMMAND_SPIDERS, ABILITY_CHARISMA, 3);
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FeatUsePerDay(oPC, FEAT_FM_FOREST_DOMINION, ABILITY_CHARISMA, 3);
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FeatUsePerDay(oPC, FEAT_SOD_DEATH_TOUCH, -1, (GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)+4)/4);
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FeatDiabolist(oPC);
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FeatAlaghar(oPC);
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ShadowShieldUses(oPC);
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@@ -250,9 +250,9 @@ int FindUnarmedDamage(object oCreature)
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// Ronove is in place of monk, does not stack
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if (iRonove > iMonk) iMonk = iRonove;
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// monks damage progesses every four levels, starts at 1d6
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if (iMonk > 0)
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// monks damage progesses every four levels, starts at 1d6
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if (iMonk > 0)
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iMonkDamage = iMonk / 4 + 3;
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// For medium monks in 3.0e skip 2d8 and go to 1d20
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@@ -263,6 +263,7 @@ int FindUnarmedDamage(object oCreature)
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// without stacking.
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if (iShou > 0) iShouDamage = iShou + 2; // Lv. 1: 1d6, Lv. 2: 1d8, Lv. 3: 1d10
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if (iShou > 3) iShouDamage--; // Lv. 4: 1d10, Lv. 5: 2d6
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iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iShouDamage));
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// Frostrager does not stack with other damage types
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if (iFrost > 0) iFrostDamage = IP_CONST_MONSTERDAMAGE_1d6; // Lv. 1: 1d6
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@@ -326,10 +327,15 @@ int FindUnarmedDamage(object oCreature)
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iBrawlerDamage += iDieIncrease;
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iFrostDamage += iDieIncrease;
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iSUSDamage += iDieIncrease;
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//FloatingTextStringOnCreature("prc_inc_unarmed: Size is: "+IntToString(iSize)+".", oCreature);
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//FloatingTextStringOnCreature("prc_inc_unarmed: Pre 2DA Lookup >> iMonkDamage = "+IntToString(iMonkDamage)+".", oCreature);
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// now, read the damage from the table in unarmed_dmg.2da
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iMonkDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iMonkDamage));
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iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iShouDamage));
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//FloatingTextStringOnCreature("prc_inc_unarmed: Post 2DA Lookup >> iMonkDamage = "+IntToString(iMonkDamage)+".", oCreature);
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// Medium+ monks have some special values on the table in 3.0:
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if (iSize >= 5 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE))
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@@ -533,24 +533,22 @@ int GetCurrentSpellLevel(int nClass, int nLevel)
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// ToB doesn't have a concept of spell levels, but still match up to it
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if(nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER)
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_SHADOWCASTER)
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{
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return 9;
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}
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// Binders don't really have a concept of spell level
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if (nClass == CLASS_TYPE_BINDER
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN)
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN) // they can only reach 1st circle
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return 1;
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//Shadowsmith has no concept of spell levels
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if (nClass == CLASS_TYPE_SHADOWSMITH)
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return 2;
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//Shadowcaster has no concept of spell levels
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if (nClass == CLASS_TYPE_SHADOWCASTER)
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return 9;
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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return 4;
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@@ -570,6 +568,20 @@ int GetCurrentSpellLevel(int nClass, int nLevel)
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currentLevel = nLevel - 1; // Level is 1 off of the row in the 2da
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND)
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currentLevel = GetManifesterLevel(OBJECT_SELF, nClass, TRUE) - 1;
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int totalLevel = Get2DARowCount(spellLevel2da);
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// in case we somehow go over bounds just don't :)
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if (currentLevel >= totalLevel)
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currentLevel = totalLevel - 1;
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//Psionics have MaxPowerLevel as their column name
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string columnName = "MaxPowerLevel";
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@@ -584,13 +596,13 @@ int GetCurrentSpellLevel(int nClass, int nLevel)
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{
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columnName = "EvolvingMind";
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spellLevel2da = "cls_true_maxlvl"; //has a different 2da we want to look at
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}
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}
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if (nClass == CLASS_TYPE_BINDER)
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{
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if (nClass == CLASS_TYPE_BINDER)
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{
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columnName = "VestigeLvl";
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spellLevel2da = "cls_bind_binder";
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}
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}
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// ToB doesn't have a concept of this, but we don't care.
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@@ -601,21 +613,6 @@ int GetCurrentSpellLevel(int nClass, int nLevel)
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int GetMinSpellLevel(int nClass)
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{
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// ToB doesn't have a concept of spell levels, but still match up to it
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if(nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_SHADOWCASTER //Shadowsmiths doesn't have a progression 2da :)
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|| nClass == CLASS_TYPE_SHADOWSMITH //Shadowcasters doesn't have a progression 2da :)
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|| nClass == CLASS_TYPE_BINDER // Binders don't really have a concept of spell level
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN //Invokers have an issue with tracking accurate spell levels, so this is a work around
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
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|| nClass == CLASS_TYPE_WARLOCK)
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{
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return 1;
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}
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// again sponts have their own function
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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@@ -624,6 +621,23 @@ int GetMinSpellLevel(int nClass)
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}
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else
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{
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND
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|| nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN
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|| nClass == CLASS_TYPE_SHADOWCASTER
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|| nClass == CLASS_TYPE_SHADOWSMITH
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|| nClass == CLASS_TYPE_BINDER)
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return 1;
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return GetCurrentSpellLevel(nClass, 1);
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}
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@@ -631,6 +645,16 @@ int GetMinSpellLevel(int nClass)
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int GetMaxSpellLevel(int nClass)
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{
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if (nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSION)
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return 9;
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if (nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_WARMIND)
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return 5;
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if (nClass == CLASS_TYPE_PSYWAR)
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return 6;
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return GetCurrentSpellLevel(nClass, GetHighestLevelPossibleInClass(nClass));
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}
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@@ -1660,7 +1660,7 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
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{
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if (CheckSecondaryPrC(oCaster) == TRUE)
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{
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FloatingTextStringOnCreature("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
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return TRUE;
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}
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//no need to check further if new spellbooks are disabled
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@@ -1683,7 +1683,7 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
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}
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if (CheckSecondaryPrC(oCaster) == TRUE)
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{
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Bard w/RHD found.", oCaster);
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
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FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
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return FALSE;
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}
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