Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,25 +0,0 @@
|
||||
INSTALLATION INSTRUCTIONS
|
||||
|
||||
- Copy nwnx_funcs.dll into your main Neverwinter Nights folder (e.g.: "C:\Program Files\Neverwinter Nights\"
|
||||
|
||||
- Add nwnx_funcs.nss to your module (or include directory)
|
||||
|
||||
- Add the following lines to your nwnx.ini
|
||||
[FUNCS]
|
||||
;Number_of_Skills, the amount of skills from skills.2da (last row+1)
|
||||
Number_of_Skills=28
|
||||
|
||||
;debugLevel: 1 should only show basic information, 2 should include errors and 3 should log pretty much everything
|
||||
debugLevel=0
|
||||
|
||||
;Set this to 1 to use the CustomTrapGeometry functions
|
||||
HOOK_CustomTrapGeometry=1
|
||||
|
||||
;Hook for a new OnPlayerLeave event which runs before OnClientLeave
|
||||
;Makes it possible to retrieve information about the player object as usual (GetName, GetArea, etc)
|
||||
;In the onplayerleaving script, OBJECT_SELF is the player object about to leave
|
||||
HOOK_OnPlayerLeaving=1
|
||||
OnPlayerLeavingScript=onplayerleaving
|
||||
|
||||
|
||||
Dll compiled with Visual C++ 2008 Express
|
Reference in New Issue
Block a user