Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,88 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Shelgarn's Persistent Blade
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//:: X2_S0_PersBlde
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons a dagger to battle for the caster
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 26, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Georg Zoeller, Aug 2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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//Creates the weapon that the creature will be using.
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void spellsCreateItemForSummoned(object oCaster, float fDuration, int nClass)
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{
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//Declare major variables
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int nStat = nClass == CLASS_TYPE_INVALID ?
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GetAbilityModifier(ABILITY_CHARISMA, oCaster) ://if cast from items use charisma by default
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GetDCAbilityModForClass(nClass, oCaster);
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nStat /= 2;
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// GZ: Just in case...
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if(nStat > 20)
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nStat = 20;
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else if(nStat < 1)
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nStat = 1;
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object oWeapon;
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string sWeapon = "NW_WSWDG001";
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object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster);
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int i = 1;
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while(GetIsObjectValid(oSummon))
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{
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if(GetResRef(oSummon) == "X2_S_FAERIE001")
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{
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if(!GetIsObjectValid(GetItemPossessedBy(oSummon, sWeapon)))
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{
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//Create item on the creature, epuip it and add properties.
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oWeapon = CreateItemOnObject(sWeapon, oSummon);
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// GZ: Fix for weapon being dropped when killed
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SetDroppableFlag(oWeapon, FALSE);
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AssignCommand(oSummon, ActionEquipItem(oWeapon, INVENTORY_SLOT_RIGHTHAND));
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyAttackBonus(nStat), oWeapon, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1,IP_CONST_DAMAGESOAK_5_HP), oWeapon, fDuration);
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}
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}
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i++;
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oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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}
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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int nClass = PRCGetLastSpellCastClass();
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int nDuration = PRCGetCasterLevel(oCaster) / 2;
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int nSwitch = GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL);
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if(nDuration < 1)
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nDuration = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make metamagic check for extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2; //Duration is +100%
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float fDuration = nSwitch ? RoundsToSeconds(nDuration * nSwitch):
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TurnsToSeconds(nDuration);
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effect eSummon = EffectSummonCreature("X2_S_FAERIE001");
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lTarget);
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DelayCommand(1.0, spellsCreateItemForSummoned(oCaster, fDuration, nClass));
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PRCSetSchool();
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}
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