Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,74 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Create Undead
|
||||
//:: x2_s0_CrShadow.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
This spell will summon a shadow - 20% of the time,
|
||||
the shadow will be hostile to the summoner.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Keith Warner
|
||||
//:: Created On: Jan 2/03
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-07-07 by Georg Zoeller
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nDuration = nCasterLevel;
|
||||
nDuration = 24;
|
||||
effect eSummon;
|
||||
|
||||
//Check for metamagic extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration *2; //Duration is +100%
|
||||
}
|
||||
//Set the summoned undead to the appropriate template based on the caster level
|
||||
if (d100() > 20)
|
||||
{
|
||||
eSummon = EffectSummonCreature("x2shfiendfriend",VFX_FNF_SUMMON_UNDEAD);
|
||||
}
|
||||
else
|
||||
{
|
||||
eSummon = EffectSummonCreature("x2shfiendfoe",VFX_FNF_SUMMON_UNDEAD);
|
||||
}
|
||||
|
||||
|
||||
//Apply VFX impact and summon effect
|
||||
MultisummonPreSummon();
|
||||
float fDuration = HoursToSeconds(nDuration);
|
||||
if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
|
||||
fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user