Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,52 +0,0 @@
//::///////////////////////////////////////////////////
//:: X0_S1_PETRGAZE
//:: Petrification gaze monster ability.
//:: Fortitude save (DC 15) or be turned to stone permanently.
//:: This will be changed to a temporary effect.
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 11/14/2002
//::///////////////////////////////////////////////////
//:: Used by Basilisk
#include "prc_inc_spells"
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nHitDice = GetHitDice(OBJECT_SELF);
effect eImmune = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE);
location lTargetLocation = PRCGetSpellTargetLocation();
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
while(GetIsObjectValid(oTarget))
{
float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
int nSpellID = GetSpellId();
object oSelf = OBJECT_SELF;
//:: Check for Immunity to Petrification
int bImmune = GetHasFeat(FEAT_IMMUNE_PETRIFICATION, oTarget);
if (bImmune)
{
SendMessageToPC(OBJECT_SELF, "This creatrure is immune to petrification");
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImmune, oTarget);
return;
}
else
{
DelayCommand(fDelay, PRCDoPetrification(nHitDice, oSelf, oTarget, nSpellID, 13));
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
}
}