Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,113 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Planar Ally
|
||||
//:: X0_S0_Planar.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Summons an outsider dependant on alignment.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: April 12, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Modified from Planar binding
|
||||
//:: Hold ability removed for cleric version of spell
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nSpellID = PRCGetSpellId();
|
||||
|
||||
int nDuration = nCasterLvl;
|
||||
effect eSummon;
|
||||
//effect eGate;
|
||||
|
||||
|
||||
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
|
||||
if(nDuration == 0)
|
||||
{
|
||||
nDuration == 1;
|
||||
}
|
||||
//Check for metamagic extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration *2; //Duration is +100%
|
||||
}
|
||||
|
||||
//Set the summon effect based on the alignment of the caster
|
||||
float fDelay = 3.0;
|
||||
switch (nAlign)
|
||||
{
|
||||
case ALIGNMENT_EVIL:
|
||||
{
|
||||
if(nSpellID == SPELL_GREATER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, fDelay);
|
||||
else if(nSpellID == SPELL_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_SUCCUBUS", VFX_FNF_SUMMON_GATE, fDelay);
|
||||
else if(nSpellID == SPELL_LESSER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_IMP", VFX_FNF_SUMMON_GATE, fDelay);
|
||||
//eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
|
||||
}
|
||||
break;
|
||||
case ALIGNMENT_GOOD:
|
||||
{
|
||||
if(nSpellID == SPELL_GREATER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_CTRUMPET", VFX_FNF_SUMMON_CELESTIAL, fDelay);
|
||||
else if(nSpellID == SPELL_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_CHOUND", VFX_FNF_SUMMON_CELESTIAL, fDelay);
|
||||
else if(nSpellID == SPELL_LESSER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_CLANTERN", VFX_FNF_SUMMON_CELESTIAL, fDelay);
|
||||
//eGate = EffectVisualEffect(219);
|
||||
}
|
||||
break;
|
||||
case ALIGNMENT_NEUTRAL:
|
||||
{
|
||||
if(nSpellID == SPELL_GREATER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_SLAADDETH", VFX_FNF_SUMMON_MONSTER_3, 1.0);
|
||||
else if(nSpellID == SPELL_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_SLAADGRN", VFX_FNF_SUMMON_MONSTER_3, 1.0);
|
||||
else if(nSpellID == SPELL_LESSER_PLANAR_ALLY)
|
||||
eSummon = EffectSummonCreature("NW_S_SLAADRED", VFX_FNF_SUMMON_MONSTER_3, 1.0);
|
||||
//eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
//Apply the summon effect and VFX impact
|
||||
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eGate, PRCGetSpellTargetLocation());
|
||||
MultisummonPreSummon();
|
||||
|
||||
float fDuration = HoursToSeconds(nDuration);
|
||||
if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
|
||||
fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user