Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,74 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Etherealness
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//:: x0_s0_ether.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Like sanctuary except almost always guaranteed
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to work.
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Lasts one turn per level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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#include "prc_inc_teleport"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSanc = EffectEthereal();
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effect eLink = EffectLinkEffects(eVis, eSanc);
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eLink = EffectLinkEffects(eLink, eDur);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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//Enter Metamagic conditions
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int nMetaMagic = PRCGetMetaMagicFeat();
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREALNESS, FALSE));
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// Make a check to see nothing is preventing extra-dimensional movement
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if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE))
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{
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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