Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Wretched Blight
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//:: FileName sp_wrtch_blght.nss
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//:://////////////////////////////////////////////
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/**@file Wretched Blight
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Evocation [Evil]
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Level: Clr 7
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Components: V, S
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Casting Time: 1 action
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Range: Medium (100 ft. + 10 ft./level)
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Area: 20-ft.-radius spread
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Duration: Instantaneous
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Saving Throw: Fortitude partial (see text)
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Spell Resistance: Yes
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The caster calls up unholy power to smite his enemies.
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The power takes the form of a soul chilling mass of
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clawing darkness. Only good and neutral (not evil)
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creatures are harmed by the spell.
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The spell deals 1d8 pts of damage per caster level
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(maximum 15d8) to good creatures and renders them
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stunned for 1d4 rounds. A successful Fortitude save
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reduces damage to half and negates the stunning effect.
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The spell deals only half damage to creatures that
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are neither evil nor good, and they are not stunned.
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Such creatures can reduce the damage in half again
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(down to one<6E>quarter of the roll) with a successful
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Reflex save.
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Author: Tenjac
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Created: 5/9/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDice = min(nCasterLvl, 15);
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int nAlign;
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int nDam;
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int nDC;
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nCasterLvl += SPGetPenetr();
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effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS);
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effect eDam;
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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//apply VFX
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 3.0f);
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while(GetIsObjectValid(oTarget)){
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nAlign = GetAlignmentGoodEvil(oTarget);
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if(nAlign != ALIGNMENT_EVIL){
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//SR
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl)){
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nDam = d8(nDice);
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//Metmagic: Maximize
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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nDam = 8 * nDice;
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//Metmagic: Empower
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if(nMetaMagic & METAMAGIC_EMPOWER)
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nDam += (nDam/2);
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// 1/2 damage for neutral targets
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if(nAlign == ALIGNMENT_NEUTRAL)
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nDam = nDam/2;
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nDam += SpellDamagePerDice(oPC, nDice);
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nDC = PRCGetSaveDC(oTarget, oPC);
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//Save for 1/2 dam
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL)){
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//This script does nothing if it has Mettle, bail
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if(GetHasMettle(oTarget, SAVING_THROW_FORT))
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continue;
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nDam = nDam/2;
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}
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else if(nAlign == ALIGNMENT_GOOD){
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, RoundsToSeconds(d4(1)));
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}
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//Apply Damage
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eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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