Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,61 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Wall of Frost
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//:: SP_WallFrost.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a wall of ice that chills any creature
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entering the area around the wall. Those moving
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through the AOE are frostbitten for 4d6 cold damage
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*/
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare Area of Effect object using the appropriate constant
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effect eAOE = EffectAreaOfEffect(AOE_PER_WALLFROST);
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//Get the location where the wall is to be placed.
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLevel = PRCGetCasterLevel();
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int nDuration = nCasterLevel / 2;
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if(nDuration == 0)
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{
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nDuration = 1;
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}
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check fort metamagic
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the Area of Effect Object declared above.
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLFROST");
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SetAllAoEInts(GetSpellId(), oAoE, PRCGetSpellSaveDC(GetSpellId(), SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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