Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Thousand Needles
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//:: FileName sp_thous_ndls.nss
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//:://////////////////////////////////////////////
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/**@file Thousand Needles
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Conjuration (Creation) [Evil]
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Level: Pain 5, Clr 6
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Components: V, S, M
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Casting Time: 1 action
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Range: Medium (100 ft. + 10 ft./levels)
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Target: One living creature
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Duration: 1 minute/level
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Saving Throw: Fortitude partial
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Spell Resistance: Yes
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A thousand needles surround the subject and pierce
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his flesh, worming through armor or any type of
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protection, although creatures with damage reduction
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are immune to this spell. The subject takes 2d6
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points of damage immediately and takes a -4
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circumstance penalty on attack rolls, saving throws,
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skill checks, and ability checks for the rest of the
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spell's duration. A successful Fortitude save reduces
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damage to half and negates the circumstance penalty.
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Material Component: A handful of needles all of
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which have drawn blood.
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Author: Tenjac
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Created: 5/18/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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//spellhook
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE);
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenalty = 4;
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int nDC = PRCGetSaveDC(oTarget, oPC);
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int nDam = d6(2);
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float fDur = (60.0f * nCasterLvl);
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PRCSignalSpellEvent(oTarget,TRUE, SPELL_THOUSAND_NEEDLES, oPC);
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nCasterLvl + SPGetPenetr()) && PRCGetIsAliveCreature(oTarget))
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{
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//metamagic
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur = (fDur * 2);
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}
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 12;
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, 2);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//Save
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
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{
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nDam = nDam/2;
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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return;
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}
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else
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{
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if(!PRCGetHasEffect(EFFECT_TYPE_DAMAGE_REDUCTION, oTarget))
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{
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effect eLink = EffectAttackDecrease(nPenalty, ATTACK_BONUS_MISC);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, nPenalty, SAVING_THROW_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, nPenalty));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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}
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}
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//Apply damage
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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}
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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