Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Summon Undead Series
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//:: sp_sum_undead
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Carries out the summoning of the appropriate
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creature for the Summon Undead Series of spells
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1 to 5
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 8, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int nSpellID = GetSpellId();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nFNF_Effect;
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string sSummon;
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float fDuration = HoursToSeconds(24);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(PRCGetCasterLevel(oCaster)*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2; //Duration is +100%
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switch(nSpellID)
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{
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case SPELL_SUMMON_UNDEAD_1: sSummon = "wo_skel"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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case SPELL_SUMMON_UNDEAD_2: sSummon = "wo_zombie_bugb"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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case SPELL_SUMMON_UNDEAD_3: sSummon = "wo_zombie_ogre"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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case SPELL_SUMMON_UNDEAD_4: sSummon = "wo_zombie_wyv"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break;
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case SPELL_SUMMON_UNDEAD_5: sSummon = "wo_mummy"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break;
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}
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effect eSummon = EffectSummonCreature(sSummon, nFNF_Effect);
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DelayCommand(0.5, AugmentSummonedCreature(sSummon));
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PRCSetSchool();
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}
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