Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,89 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Starmantle
//:: FileName sp_starmantle.nss
//:://////////////////////////////////////////////
/**@file Starmantle
Abjuration
Level: Joy 7, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One living creature touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless)
This spell manifests as a draping cloak of tiny,
cascading stars that seem to flicker out before
touching the ground. The cloak forms over the
target's existing apparel and sheds light as a
torch, although this is not the mantle's primary
function.
The starmantle renders the wearer impervious to
non-magical weapon attacks and transforms any
non-magical weapon or missile that strikes it
into harmless light, destroying it forever.
Contact with the starmantle does not destroy
magic weapons or missiles, but the starmantle's
wearer is entitled to a Reflex saving throw
(DC 15) each time he is struck by such a weapon;
success indicates that the wearer takes only
half damage from the weapon (rounded down).
Material Component: A pinch of dust from a
pixie's wing (20 gp).
Author: Tenjac
Created: 7/17/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nType = MyPRCGetRacialType(oTarget);
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = (60.0 * nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
if(!PRCGetIsAliveCreature(oTarget))
{
FloatingTextStringOnCreature("Must target a living creature!", oPC, FALSE);
PRCSetSchool();
return;
}
//VFX
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_SANCTUARY), oTarget, fDur);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
itemproperty ipOnHit = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1);
IPSafeAddItemProperty(oArmor, ipOnHit, fDur);
//Add event script
AddEventScript(oTarget, EVENT_ONHIT, "prc_evnt_strmtl", TRUE, FALSE);
//impervious to non-magical weapons for the duration
effect eReduce = EffectDamageReduction(100, DAMAGE_POWER_PLUS_ONE, 0);
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 50));
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 50));
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 50));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eReduce, oTarget, fDur);
PRCSetSchool();
}