Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Name Sobriety
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//:: FileName sp_sobriety.nss
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//:://////////////////////////////////////////////
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Transmutation
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Level: Wit 0
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: Instantaneous
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Saving Throw: Fortitude negates (harmless)
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Spell Resistance: Yes (harmless)
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With a touch you immediately and completely eliminate
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the effects of inebriation from one creature, regardless
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of the amount of alcohol consumed. The target of the
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spell becomes completely sober. All the effects of
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alcohol are removed, leaving the subject clear-headed
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and lucid. If applied to someone with a hangover from
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drinking, this spell completely alleviates it as well.
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Sobriety does not affect poisons or drugs other than
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alcohol.
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//:://////////////////////////////////////////////
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//::////////////////////////////////////////////*/
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#include "x2_inc_spellhook"
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#include "prc_inc_clsfunc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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if (!X2PreSpellCastCode()) return;
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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//remove effects of alcohol
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RemoveAlcoholEffects(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SOBRIETY, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REMOVE_CONDITION), oTarget);
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PRCSetSchool();
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}
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