Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,47 +0,0 @@
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#include "prc_inc_sp_tch"
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void main()
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oTarget = PRCGetSpellTargetObject();
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// Determine damage dice.
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int nCasterLvl = PRCGetCasterLevel();
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int nDice = nCasterLvl;
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if (nDice > 5) nDice = 5;
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int nPenetr = nCasterLvl + SPGetPenetr();
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// Adjust the damage type of necessary.
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int nDamageType = PRCGetElementalDamageType(DAMAGE_TYPE_COLD, OBJECT_SELF);
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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// Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget);
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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// Make touch attack, saving result for possible critical
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int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
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if (nTouchAttack > 0)
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{
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// Roll the damage of (1d6+1) / level, doing double damage on a crit.
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int nDamage = PRCGetMetaMagicDamage(nDamageType,
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1 == nTouchAttack ? nDice : (nDice * 2), 6, 1);
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nDamage += SpellDamagePerDice(OBJECT_SELF, nDice);
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// Apply the damage and the damage visible effect to the target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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PRCEffectDamage(oTarget, nDamage, nDamageType), oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_FROST_S), oTarget);
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}
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}
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}
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PRCSetSchool();
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}
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