Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Snare
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//:: FileName sp_snare.nss
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//:://////////////////////////////////////////////
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/**@file Snare
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Transmutation
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Level: Rgr 2, Drd 3
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Components: V, S, DF
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Range: Touch
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Target: Area with a 2 ft. diameter + 2 ft./level
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Duration: Until triggered or broken
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Saving Throw: None
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Spell Resistance: No
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This spell enables you to make a snare that functions
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as a magic trap. When you cast this spell,
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a cordlike object blends with its surroundings
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(Search DC 23 for a character with the trapfinding
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ability to locate). One end of the snare is tied in a
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loop that contracts around one or more of the limbs of
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any creature stepping inside the circle.
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When triggered, the cordlike object tightens around
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the creature, dealing no damage but causing it to
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be entangled.
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The snare is magical. To escape, a trapped creature must
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make a DC 23 Strength check that is a full-round action.
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A successful escape from the snare breaks the loop
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and ends the spell.
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Author: Tenjac
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Created: 8/9/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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effect eAOE = EffectAreaOfEffect(VFX_PER_SNARE);
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location lLoc = PRCGetSpellTargetLocation();
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 1.0));
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eAOE, lLoc);
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DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), lLoc));
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PRCSetSchool();
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}
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