Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Sleet Storm Heartbeat
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//:: FileName sp_sleet_stormC.nss
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//:://////////////////////////////////////////////
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/**@file Sleet Storm
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Conjuration (Creation) [Cold]
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Level: Drd 3, Sor/Wiz 3
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Area: Cylinder (40-ft. radius, 20 ft. high)
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: No
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Driving sleet blocks all sight (even darkvision)
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within it and causes the ground in the area to be
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icy. A creature can walk within or through the
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area of sleet at half normal speed with a DC 10
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Balance check. Failure means it can<61>t move in that
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round, while failure by 5 or more means it falls
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(see the Balance skill for details).
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The sleet extinguishes torches and small fires.
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Arcane Material Component: A pinch of dust and a
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few drops of water.
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Author: Tenjac
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Created: 7/6/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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int BalanceCheckFailure(object oTarget);
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#include "prc_inc_spells"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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int nCasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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int nFail = BalanceCheckFailure(oTarget);
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//Can't move
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if(nFail == 1)
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectEntangle(), oTarget, 6.0f, TRUE, SPELL_SLEET_STORM, nCasterLvl) ;
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//Fall
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else if(nFail == 2)
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 6.0f, TRUE, SPELL_SLEET_STORM, nCasterLvl) ;
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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}
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int BalanceCheckFailure(object oTarget)
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{
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int nResult = 0;
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int nRoll = GetAbilityModifier(ABILITY_DEXTERITY, oTarget) + d20(1);
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int nTumble = GetSkillRank(SKILL_TUMBLE, oTarget);
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//if 5 or more ranks of Tumble, +2 bonus
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if(nTumble > 4) nRoll += 2;
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//All fails
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if(nRoll < 10)
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{
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//if failed by 5 or more
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if((10 - nRoll) < 6) nResult = 2;
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//otherwise it failed by less than 5
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else nResult = 1;
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}
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return nResult;
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}
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